mirror of
https://github.com/encounter/dawn-cmake.git
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This CL: - Adds mappedAtCreation to dawn.json - Changes dawn_native to implement CreateBufferMapped in terms of mappedAtCreation. - Duplicates all the CreateBufferMappedTests to mappedAtCreation tests (both validation and end2end). - Implements dawn_wire's mappedAtCreation in terms of CreateBufferMapped. The reversal in dawn_wire will be done in a follow-up CL. Bug: dawn:445 Change-Id: I70b9fa729b1402524a6b993c3f288987eb65c6c4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24083 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
564 lines
20 KiB
C++
564 lines
20 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/DawnTest.h"
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#include <gmock/gmock.h>
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/WGPUHelpers.h"
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#include <cstring>
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using namespace testing;
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class MockDeviceLostCallback {
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public:
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MOCK_METHOD(void, Call, (const char* message, void* userdata));
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};
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static std::unique_ptr<MockDeviceLostCallback> mockDeviceLostCallback;
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static void ToMockDeviceLostCallback(const char* message, void* userdata) {
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mockDeviceLostCallback->Call(message, userdata);
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DawnTestBase* self = static_cast<DawnTestBase*>(userdata);
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self->StartExpectDeviceError();
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}
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class MockFenceOnCompletionCallback {
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public:
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MOCK_METHOD(void, Call, (WGPUFenceCompletionStatus status, void* userdata));
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};
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static std::unique_ptr<MockFenceOnCompletionCallback> mockFenceOnCompletionCallback;
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static void ToMockFenceOnCompletionCallbackFails(WGPUFenceCompletionStatus status, void* userdata) {
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EXPECT_EQ(WGPUFenceCompletionStatus_DeviceLost, status);
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mockFenceOnCompletionCallback->Call(status, userdata);
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mockFenceOnCompletionCallback = nullptr;
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}
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static void ToMockFenceOnCompletionCallbackSucceeds(WGPUFenceCompletionStatus status,
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void* userdata) {
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EXPECT_EQ(WGPUFenceCompletionStatus_Success, status);
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mockFenceOnCompletionCallback->Call(status, userdata);
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mockFenceOnCompletionCallback = nullptr;
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}
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static const int fakeUserData = 0;
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class DeviceLostTest : public DawnTest {
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protected:
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void SetUp() override {
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DawnTest::SetUp();
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DAWN_SKIP_TEST_IF(UsesWire());
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mockDeviceLostCallback = std::make_unique<MockDeviceLostCallback>();
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mockFenceOnCompletionCallback = std::make_unique<MockFenceOnCompletionCallback>();
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}
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void TearDown() override {
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mockDeviceLostCallback = nullptr;
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DawnTest::TearDown();
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}
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void SetCallbackAndLoseForTesting() {
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device.SetDeviceLostCallback(ToMockDeviceLostCallback, this);
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EXPECT_CALL(*mockDeviceLostCallback, Call(_, this)).Times(1);
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device.LoseForTesting();
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}
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template <typename T>
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static void MapFailCallback(WGPUBufferMapAsyncStatus status,
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T* data,
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uint64_t datalength,
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void* userdata) {
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EXPECT_EQ(WGPUBufferMapAsyncStatus_DeviceLost, status);
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EXPECT_EQ(nullptr, data);
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EXPECT_EQ(0u, datalength);
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EXPECT_EQ(&fakeUserData, userdata);
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}
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};
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// Test that DeviceLostCallback is invoked when LostForTestimg is called
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TEST_P(DeviceLostTest, DeviceLostCallbackIsCalled) {
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SetCallbackAndLoseForTesting();
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}
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// Test that submit fails when device is lost
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TEST_P(DeviceLostTest, SubmitFails) {
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wgpu::CommandBuffer commands;
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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commands = encoder.Finish();
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(queue.Submit(0, &commands));
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}
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// Test that CreateBindGroupLayout fails when device is lost
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TEST_P(DeviceLostTest, CreateBindGroupLayoutFails) {
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SetCallbackAndLoseForTesting();
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wgpu::BindGroupLayoutEntry entry = {0, wgpu::ShaderStage::None,
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wgpu::BindingType::UniformBuffer};
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wgpu::BindGroupLayoutDescriptor descriptor;
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descriptor.entryCount = 1;
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descriptor.entries = &entry;
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ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor));
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}
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// Test that GetBindGroupLayout fails when device is lost
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TEST_P(DeviceLostTest, GetBindGroupLayoutFails) {
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wgpu::ShaderModule csModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
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#version 450
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layout(set = 0, binding = 0) uniform UniformBuffer {
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vec4 pos;
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};
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void main() {
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})");
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wgpu::ComputePipelineDescriptor descriptor;
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descriptor.layout = nullptr;
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descriptor.computeStage.module = csModule;
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descriptor.computeStage.entryPoint = "main";
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wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&descriptor);
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(pipeline.GetBindGroupLayout(0).Get());
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}
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// Test that CreateBindGroup fails when device is lost
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TEST_P(DeviceLostTest, CreateBindGroupFails) {
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SetCallbackAndLoseForTesting();
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wgpu::BindGroupEntry entry;
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entry.binding = 0;
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entry.sampler = nullptr;
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entry.textureView = nullptr;
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entry.buffer = nullptr;
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entry.offset = 0;
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entry.size = 0;
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wgpu::BindGroupDescriptor descriptor;
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descriptor.layout = nullptr;
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descriptor.entryCount = 1;
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descriptor.entries = &entry;
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ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
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}
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// Test that CreatePipelineLayout fails when device is lost
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TEST_P(DeviceLostTest, CreatePipelineLayoutFails) {
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SetCallbackAndLoseForTesting();
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wgpu::PipelineLayoutDescriptor descriptor;
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descriptor.bindGroupLayoutCount = 0;
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descriptor.bindGroupLayouts = nullptr;
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ASSERT_DEVICE_ERROR(device.CreatePipelineLayout(&descriptor));
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}
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// Tests that CreateRenderBundleEncoder fails when device is lost
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TEST_P(DeviceLostTest, CreateRenderBundleEncoderFails) {
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SetCallbackAndLoseForTesting();
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wgpu::RenderBundleEncoderDescriptor descriptor;
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descriptor.colorFormatsCount = 0;
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descriptor.colorFormats = nullptr;
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ASSERT_DEVICE_ERROR(device.CreateRenderBundleEncoder(&descriptor));
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}
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// Tests that CreateComputePipeline fails when device is lost
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TEST_P(DeviceLostTest, CreateComputePipelineFails) {
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SetCallbackAndLoseForTesting();
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wgpu::ComputePipelineDescriptor descriptor = {};
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descriptor.layout = nullptr;
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descriptor.computeStage.module = nullptr;
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ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&descriptor));
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}
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// Tests that CreateRenderPipeline fails when device is lost
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TEST_P(DeviceLostTest, CreateRenderPipelineFails) {
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SetCallbackAndLoseForTesting();
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utils::ComboRenderPipelineDescriptor descriptor(device);
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ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
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}
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// Tests that CreateSampler fails when device is lost
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TEST_P(DeviceLostTest, CreateSamplerFails) {
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SetCallbackAndLoseForTesting();
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wgpu::SamplerDescriptor descriptor = utils::GetDefaultSamplerDescriptor();
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ASSERT_DEVICE_ERROR(device.CreateSampler(&descriptor));
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}
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// Tests that CreateShaderModule fails when device is lost
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TEST_P(DeviceLostTest, CreateShaderModuleFails) {
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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layout(location = 0) in vec4 color;
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = color;
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})"));
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}
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// Tests that CreateSwapChain fails when device is lost
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TEST_P(DeviceLostTest, CreateSwapChainFails) {
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SetCallbackAndLoseForTesting();
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wgpu::SwapChainDescriptor descriptor = {};
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ASSERT_DEVICE_ERROR(device.CreateSwapChain(nullptr, &descriptor));
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}
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// Tests that CreateTexture fails when device is lost
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TEST_P(DeviceLostTest, CreateTextureFails) {
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SetCallbackAndLoseForTesting();
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wgpu::TextureDescriptor descriptor;
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descriptor.size.width = 4;
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descriptor.size.height = 4;
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descriptor.size.depth = 1;
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descriptor.mipLevelCount = 1;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.usage = wgpu::TextureUsage::OutputAttachment;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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TEST_P(DeviceLostTest, TickFails) {
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(device.Tick());
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}
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// Test that CreateBuffer fails when device is lost
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TEST_P(DeviceLostTest, CreateBufferFails) {
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SetCallbackAndLoseForTesting();
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wgpu::BufferDescriptor bufferDescriptor;
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bufferDescriptor.size = sizeof(float);
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bufferDescriptor.usage = wgpu::BufferUsage::CopySrc;
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ASSERT_DEVICE_ERROR(device.CreateBuffer(&bufferDescriptor));
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}
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// Test that buffer.MapWriteAsync fails after device is lost
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TEST_P(DeviceLostTest, BufferMapWriteAsyncFails) {
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wgpu::BufferDescriptor bufferDescriptor;
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bufferDescriptor.size = sizeof(float);
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bufferDescriptor.usage = wgpu::BufferUsage::MapWrite;
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(buffer.MapWriteAsync(MapFailCallback, const_cast<int*>(&fakeUserData)));
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}
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// Test that buffer.MapWriteAsync calls back with device loss status
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TEST_P(DeviceLostTest, BufferMapWriteAsyncBeforeLossFails) {
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wgpu::BufferDescriptor bufferDescriptor;
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bufferDescriptor.size = sizeof(float);
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bufferDescriptor.usage = wgpu::BufferUsage::MapWrite;
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
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buffer.MapWriteAsync(MapFailCallback, const_cast<int*>(&fakeUserData));
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SetCallbackAndLoseForTesting();
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}
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// Test that buffer.Unmap fails after device is lost
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TEST_P(DeviceLostTest, BufferUnmapFails) {
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wgpu::BufferDescriptor bufferDescriptor;
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bufferDescriptor.size = sizeof(float);
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bufferDescriptor.usage = wgpu::BufferUsage::MapWrite;
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
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wgpu::CreateBufferMappedResult result = device.CreateBufferMapped(&bufferDescriptor);
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(result.buffer.Unmap());
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}
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// Test that CreateBufferMapped fails after device is lost
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TEST_P(DeviceLostTest, CreateBufferMappedFails) {
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wgpu::BufferDescriptor bufferDescriptor;
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bufferDescriptor.size = sizeof(float);
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bufferDescriptor.usage = wgpu::BufferUsage::MapWrite;
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(device.CreateBufferMapped(&bufferDescriptor));
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}
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// Test that mappedAtCreation fails after device is lost
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TEST_P(DeviceLostTest, CreateBufferMappedAtCreationFails) {
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wgpu::BufferDescriptor bufferDescriptor;
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bufferDescriptor.size = sizeof(float);
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bufferDescriptor.usage = wgpu::BufferUsage::MapWrite;
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bufferDescriptor.mappedAtCreation = true;
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(device.CreateBuffer(&bufferDescriptor));
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}
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// Test that BufferMapReadAsync fails after device is lost
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TEST_P(DeviceLostTest, BufferMapReadAsyncFails) {
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wgpu::BufferDescriptor bufferDescriptor;
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bufferDescriptor.size = sizeof(float);
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bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(buffer.MapReadAsync(MapFailCallback, const_cast<int*>(&fakeUserData)));
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}
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// Test that BufferMapReadAsync calls back with device lost status when device lost after map read
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TEST_P(DeviceLostTest, BufferMapReadAsyncBeforeLossFails) {
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wgpu::BufferDescriptor bufferDescriptor;
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bufferDescriptor.size = sizeof(float);
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bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
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buffer.MapReadAsync(MapFailCallback, const_cast<int*>(&fakeUserData));
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SetCallbackAndLoseForTesting();
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}
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// Test that WriteBuffer fails after device is lost
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TEST_P(DeviceLostTest, WriteBufferFails) {
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wgpu::BufferDescriptor bufferDescriptor;
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bufferDescriptor.size = sizeof(float);
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bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
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SetCallbackAndLoseForTesting();
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float data = 12.0f;
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ASSERT_DEVICE_ERROR(queue.WriteBuffer(buffer, 0, &data, sizeof(data)));
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}
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// Test it's possible to GetMappedRange on a buffer created mapped after device loss
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TEST_P(DeviceLostTest, GetMappedRange_CreateBufferMappedAfterLoss) {
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SetCallbackAndLoseForTesting();
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wgpu::BufferDescriptor desc;
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desc.size = 4;
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desc.usage = wgpu::BufferUsage::CopySrc;
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ASSERT_DEVICE_ERROR(wgpu::CreateBufferMappedResult result = device.CreateBufferMapped(&desc));
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ASSERT_NE(result.buffer.GetMappedRange(), nullptr);
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ASSERT_EQ(result.buffer.GetMappedRange(), result.data);
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}
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// Test that device loss doesn't change the result of GetMappedRange, createBufferMapped version.
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TEST_P(DeviceLostTest, GetMappedRange_CreateBufferMappedBeforeLoss) {
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wgpu::BufferDescriptor desc;
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desc.size = 4;
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desc.usage = wgpu::BufferUsage::CopySrc;
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wgpu::CreateBufferMappedResult result = device.CreateBufferMapped(&desc);
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void* rangeBeforeLoss = result.buffer.GetMappedRange();
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SetCallbackAndLoseForTesting();
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ASSERT_NE(result.buffer.GetMappedRange(), nullptr);
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ASSERT_EQ(result.buffer.GetMappedRange(), rangeBeforeLoss);
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ASSERT_EQ(result.buffer.GetMappedRange(), result.data);
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}
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// Test it's possible to GetMappedRange on a buffer created mapped after device loss
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TEST_P(DeviceLostTest, GetMappedRange_CreateBufferMappedAtCreationAfterLoss) {
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SetCallbackAndLoseForTesting();
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wgpu::BufferDescriptor desc;
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desc.size = 4;
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desc.usage = wgpu::BufferUsage::CopySrc;
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desc.mappedAtCreation = true;
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ASSERT_DEVICE_ERROR(wgpu::Buffer buffer = device.CreateBuffer(&desc));
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ASSERT_NE(buffer.GetMappedRange(), nullptr);
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}
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// Test that device loss doesn't change the result of GetMappedRange, mappedAtCreation version.
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TEST_P(DeviceLostTest, GetMappedRange_CreateBufferMappedAtCreationBeforeLoss) {
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wgpu::BufferDescriptor desc;
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desc.size = 4;
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desc.usage = wgpu::BufferUsage::CopySrc;
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desc.mappedAtCreation = true;
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wgpu::Buffer buffer = device.CreateBuffer(&desc);
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void* rangeBeforeLoss = buffer.GetMappedRange();
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SetCallbackAndLoseForTesting();
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ASSERT_NE(buffer.GetMappedRange(), nullptr);
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ASSERT_EQ(buffer.GetMappedRange(), rangeBeforeLoss);
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}
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// Test that device loss doesn't change the result of GetMappedRange, mapReadAsync version.
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TEST_P(DeviceLostTest, GetMappedRange_MapReadAsync) {
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wgpu::BufferDescriptor desc;
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desc.size = 4;
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desc.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
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wgpu::Buffer buffer = device.CreateBuffer(&desc);
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buffer.MapReadAsync(nullptr, nullptr);
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queue.Submit(0, nullptr);
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const void* rangeBeforeLoss = buffer.GetConstMappedRange();
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SetCallbackAndLoseForTesting();
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ASSERT_NE(buffer.GetConstMappedRange(), nullptr);
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ASSERT_EQ(buffer.GetConstMappedRange(), rangeBeforeLoss);
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}
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// Test that device loss doesn't change the result of GetMappedRange, mapReadAsync version.
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TEST_P(DeviceLostTest, GetMappedRange_MapWriteAsync) {
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wgpu::BufferDescriptor desc;
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desc.size = 4;
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desc.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
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wgpu::Buffer buffer = device.CreateBuffer(&desc);
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buffer.MapWriteAsync(nullptr, nullptr);
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queue.Submit(0, nullptr);
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const void* rangeBeforeLoss = buffer.GetConstMappedRange();
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SetCallbackAndLoseForTesting();
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ASSERT_NE(buffer.GetConstMappedRange(), nullptr);
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ASSERT_EQ(buffer.GetConstMappedRange(), rangeBeforeLoss);
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}
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// mapreadasync + resolve + loss getmappedrange != nullptr.
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// mapwriteasync + resolve + loss getmappedrange != nullptr.
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// Test that Command Encoder Finish fails when device lost
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TEST_P(DeviceLostTest, CommandEncoderFinishFails) {
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wgpu::CommandBuffer commands;
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Test that CreateFenceFails when device is lost
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TEST_P(DeviceLostTest, CreateFenceFails) {
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SetCallbackAndLoseForTesting();
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wgpu::FenceDescriptor descriptor;
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descriptor.initialValue = 0;
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ASSERT_DEVICE_ERROR(queue.CreateFence(&descriptor));
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}
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// Test that queue signal fails when device is lost
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TEST_P(DeviceLostTest, QueueSignalFenceFails) {
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wgpu::FenceDescriptor descriptor;
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descriptor.initialValue = 0;
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wgpu::Fence fence = queue.CreateFence(&descriptor);
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(queue.Signal(fence, 3));
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// callback should have device lost status
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_DeviceLost, nullptr))
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.Times(1);
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ASSERT_DEVICE_ERROR(fence.OnCompletion(2u, ToMockFenceOnCompletionCallbackFails, nullptr));
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// completed value should not have changed from initial value
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EXPECT_EQ(fence.GetCompletedValue(), descriptor.initialValue);
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}
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// Test that Fence On Completion fails after device is lost
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TEST_P(DeviceLostTest, FenceOnCompletionFails) {
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wgpu::FenceDescriptor descriptor;
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descriptor.initialValue = 0;
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wgpu::Fence fence = queue.CreateFence(&descriptor);
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queue.Signal(fence, 2);
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SetCallbackAndLoseForTesting();
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// callback should have device lost status
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_DeviceLost, nullptr))
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.Times(1);
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ASSERT_DEVICE_ERROR(fence.OnCompletion(2u, ToMockFenceOnCompletionCallbackFails, nullptr));
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ASSERT_DEVICE_ERROR(device.Tick());
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// completed value should not have changed from initial value
|
|
EXPECT_EQ(fence.GetCompletedValue(), 0u);
|
|
}
|
|
|
|
// Test that Fence::OnCompletion callbacks with device lost status when device is lost after calling
|
|
// OnCompletion
|
|
TEST_P(DeviceLostTest, FenceOnCompletionBeforeLossFails) {
|
|
wgpu::FenceDescriptor descriptor;
|
|
descriptor.initialValue = 0;
|
|
wgpu::Fence fence = queue.CreateFence(&descriptor);
|
|
|
|
queue.Signal(fence, 2);
|
|
|
|
// callback should have device lost status
|
|
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_DeviceLost, nullptr))
|
|
.Times(1);
|
|
fence.OnCompletion(2u, ToMockFenceOnCompletionCallbackFails, nullptr);
|
|
SetCallbackAndLoseForTesting();
|
|
ASSERT_DEVICE_ERROR(device.Tick());
|
|
|
|
EXPECT_EQ(fence.GetCompletedValue(), 0u);
|
|
}
|
|
|
|
// Regression test for the Null backend not properly setting the completedSerial when
|
|
// WaitForIdleForDestruction is called, causing the fence signaling to not be retired and an
|
|
// ASSERT to fire.
|
|
TEST_P(DeviceLostTest, AfterSubmitAndSerial) {
|
|
queue.Submit(0, nullptr);
|
|
|
|
wgpu::FenceDescriptor descriptor;
|
|
descriptor.initialValue = 0;
|
|
wgpu::Fence fence = queue.CreateFence(&descriptor);
|
|
|
|
queue.Signal(fence, 1);
|
|
SetCallbackAndLoseForTesting();
|
|
}
|
|
|
|
// Test that when you Signal, then Tick, then device lost, the fence completed value would be 2
|
|
TEST_P(DeviceLostTest, FenceSignalTickOnCompletion) {
|
|
wgpu::FenceDescriptor descriptor;
|
|
descriptor.initialValue = 0;
|
|
wgpu::Fence fence = queue.CreateFence(&descriptor);
|
|
|
|
queue.Signal(fence, 2);
|
|
device.Tick();
|
|
|
|
// callback should have device lost status
|
|
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, nullptr))
|
|
.Times(1);
|
|
fence.OnCompletion(2u, ToMockFenceOnCompletionCallbackSucceeds, nullptr);
|
|
SetCallbackAndLoseForTesting();
|
|
|
|
EXPECT_EQ(fence.GetCompletedValue(), 2u);
|
|
}
|
|
|
|
// Test that LostForTesting can only be called on one time
|
|
TEST_P(DeviceLostTest, LoseForTestingOnce) {
|
|
// First LoseForTesting call should occur normally
|
|
SetCallbackAndLoseForTesting();
|
|
|
|
// Second LoseForTesting call should result in no callbacks. The LoseForTesting will return
|
|
// without doing anything when it sees that device has already been lost.
|
|
device.SetDeviceLostCallback(ToMockDeviceLostCallback, this);
|
|
EXPECT_CALL(*mockDeviceLostCallback, Call(_, this)).Times(0);
|
|
device.LoseForTesting();
|
|
}
|
|
|
|
DAWN_INSTANTIATE_TEST(DeviceLostTest,
|
|
D3D12Backend(),
|
|
MetalBackend(),
|
|
NullBackend(),
|
|
VulkanBackend());
|