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Renames all the RenderPipeline*2 stuff to simple RenderPipeline* but keeps *2 definitionas around as typedefs and wrappers so that users can migrate away from it. Bug: dawn:22 Change-Id: If301d81a829bba0646c3a61068f2279932b191e0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51764 Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
242 lines
10 KiB
C++
242 lines
10 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/wire/WireTest.h"
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using namespace testing;
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using namespace dawn_wire;
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class WireExtensionTests : public WireTest {
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public:
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WireExtensionTests() {
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}
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~WireExtensionTests() override = default;
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};
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// Serialize/Deserializes a chained struct correctly.
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TEST_F(WireExtensionTests, ChainedStruct) {
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WGPUShaderModuleDescriptor shaderModuleDesc = {};
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WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
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WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
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FlushClient();
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WGPUPrimitiveDepthClampingState clientExt = {};
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clientExt.chain.sType = WGPUSType_PrimitiveDepthClampingState;
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clientExt.chain.next = nullptr;
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clientExt.clampDepth = true;
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WGPURenderPipelineDescriptor renderPipelineDesc = {};
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renderPipelineDesc.vertex.module = shaderModule;
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renderPipelineDesc.vertex.entryPoint = "main";
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renderPipelineDesc.primitive.nextInChain = &clientExt.chain;
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wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
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EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
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.WillOnce(Invoke([&](Unused,
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const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
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const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
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serverDesc->primitive.nextInChain);
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EXPECT_EQ(ext->chain.sType, clientExt.chain.sType);
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EXPECT_EQ(ext->clampDepth, true);
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EXPECT_EQ(ext->chain.next, nullptr);
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return api.GetNewRenderPipeline();
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}));
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FlushClient();
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}
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// Serialize/Deserializes multiple chained structs correctly.
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TEST_F(WireExtensionTests, MutlipleChainedStructs) {
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WGPUShaderModuleDescriptor shaderModuleDesc = {};
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WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
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WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
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FlushClient();
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WGPUPrimitiveDepthClampingState clientExt2 = {};
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clientExt2.chain.sType = WGPUSType_PrimitiveDepthClampingState;
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clientExt2.chain.next = nullptr;
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clientExt2.clampDepth = false;
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WGPUPrimitiveDepthClampingState clientExt1 = {};
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clientExt1.chain.sType = WGPUSType_PrimitiveDepthClampingState;
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clientExt1.chain.next = &clientExt2.chain;
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clientExt1.clampDepth = true;
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WGPURenderPipelineDescriptor renderPipelineDesc = {};
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renderPipelineDesc.vertex.module = shaderModule;
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renderPipelineDesc.vertex.entryPoint = "main";
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renderPipelineDesc.primitive.nextInChain = &clientExt1.chain;
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wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
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EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
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.WillOnce(Invoke([&](Unused,
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const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
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const auto* ext1 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
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serverDesc->primitive.nextInChain);
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EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType);
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EXPECT_EQ(ext1->clampDepth, true);
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const auto* ext2 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
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ext1->chain.next);
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EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType);
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EXPECT_EQ(ext2->clampDepth, false);
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EXPECT_EQ(ext2->chain.next, nullptr);
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return api.GetNewRenderPipeline();
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}));
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FlushClient();
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// Swap the order of the chained structs.
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renderPipelineDesc.primitive.nextInChain = &clientExt2.chain;
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clientExt2.chain.next = &clientExt1.chain;
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clientExt1.chain.next = nullptr;
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wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
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EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
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.WillOnce(Invoke([&](Unused,
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const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
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const auto* ext2 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
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serverDesc->primitive.nextInChain);
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EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType);
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EXPECT_EQ(ext2->clampDepth, false);
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const auto* ext1 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
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ext2->chain.next);
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EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType);
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EXPECT_EQ(ext1->clampDepth, true);
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EXPECT_EQ(ext1->chain.next, nullptr);
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return api.GetNewRenderPipeline();
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}));
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FlushClient();
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}
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// Test that a chained struct with Invalid sType passes through as Invalid.
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TEST_F(WireExtensionTests, InvalidSType) {
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WGPUShaderModuleDescriptor shaderModuleDesc = {};
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WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
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WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
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FlushClient();
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WGPUPrimitiveDepthClampingState clientExt = {};
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clientExt.chain.sType = WGPUSType_Invalid;
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clientExt.chain.next = nullptr;
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WGPURenderPipelineDescriptor renderPipelineDesc = {};
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renderPipelineDesc.vertex.module = shaderModule;
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renderPipelineDesc.vertex.entryPoint = "main";
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renderPipelineDesc.primitive.nextInChain = &clientExt.chain;
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wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
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EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
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.WillOnce(Invoke(
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[&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
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EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid);
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EXPECT_EQ(serverDesc->primitive.nextInChain->next, nullptr);
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return api.GetNewRenderPipeline();
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}));
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FlushClient();
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}
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// Test that a chained struct with unknown sType passes through as Invalid.
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TEST_F(WireExtensionTests, UnknownSType) {
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WGPUShaderModuleDescriptor shaderModuleDesc = {};
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WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
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WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
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FlushClient();
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WGPUPrimitiveDepthClampingState clientExt = {};
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clientExt.chain.sType = static_cast<WGPUSType>(-1);
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clientExt.chain.next = nullptr;
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WGPURenderPipelineDescriptor renderPipelineDesc = {};
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renderPipelineDesc.vertex.module = shaderModule;
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renderPipelineDesc.vertex.entryPoint = "main";
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renderPipelineDesc.primitive.nextInChain = &clientExt.chain;
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wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
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EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
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.WillOnce(Invoke(
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[&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
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EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid);
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EXPECT_EQ(serverDesc->primitive.nextInChain->next, nullptr);
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return api.GetNewRenderPipeline();
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}));
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FlushClient();
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}
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// Test that if both an invalid and valid stype are passed on the chain, only the invalid
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// sType passes through as Invalid.
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TEST_F(WireExtensionTests, ValidAndInvalidSTypeInChain) {
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WGPUShaderModuleDescriptor shaderModuleDesc = {};
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WGPUShaderModule apiShaderModule = api.GetNewShaderModule();
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WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc);
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
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FlushClient();
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WGPUPrimitiveDepthClampingState clientExt2 = {};
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clientExt2.chain.sType = WGPUSType_Invalid;
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clientExt2.chain.next = nullptr;
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WGPUPrimitiveDepthClampingState clientExt1 = {};
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clientExt1.chain.sType = WGPUSType_PrimitiveDepthClampingState;
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clientExt1.chain.next = &clientExt2.chain;
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clientExt1.clampDepth = true;
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WGPURenderPipelineDescriptor renderPipelineDesc = {};
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renderPipelineDesc.vertex.module = shaderModule;
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renderPipelineDesc.vertex.entryPoint = "main";
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renderPipelineDesc.primitive.nextInChain = &clientExt1.chain;
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wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
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EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
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.WillOnce(Invoke([&](Unused,
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const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
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const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
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serverDesc->primitive.nextInChain);
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EXPECT_EQ(ext->chain.sType, clientExt1.chain.sType);
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EXPECT_EQ(ext->clampDepth, true);
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EXPECT_EQ(ext->chain.next->sType, WGPUSType_Invalid);
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EXPECT_EQ(ext->chain.next->next, nullptr);
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return api.GetNewRenderPipeline();
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}));
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FlushClient();
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// Swap the order of the chained structs.
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renderPipelineDesc.primitive.nextInChain = &clientExt2.chain;
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clientExt2.chain.next = &clientExt1.chain;
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clientExt1.chain.next = nullptr;
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wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
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EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
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.WillOnce(Invoke([&](Unused,
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const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
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EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid);
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const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
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serverDesc->primitive.nextInChain->next);
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EXPECT_EQ(ext->chain.sType, clientExt1.chain.sType);
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EXPECT_EQ(ext->clampDepth, true);
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EXPECT_EQ(ext->chain.next, nullptr);
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return api.GetNewRenderPipeline();
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}));
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FlushClient();
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}
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