45 lines
922 B
GLSL
45 lines
922 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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groupshared uint arg_0;
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void atomicMax_beccfc() {
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uint atomic_result = 0u;
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InterlockedMax(arg_0, 1u, atomic_result);
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uint res = atomic_result;
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}
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struct tint_symbol_1 {
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uint local_invocation_index;
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};
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void compute_main_inner(uint local_invocation_index) {
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{
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uint atomic_result_1 = 0u;
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InterlockedExchange(arg_0, 0u, atomic_result_1);
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}
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GroupMemoryBarrierWithGroupSync();
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atomicMax_beccfc();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void compute_main(tint_symbol_1 tint_symbol) {
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compute_main_inner(tint_symbol.local_invocation_index);
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return;
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}
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void main() {
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tint_symbol_1 inputs;
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inputs.local_invocation_index = uint(gl_LocalInvocationIndex);
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compute_main(inputs);
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}
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Error parsing GLSL shader:
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ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER
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ERROR: 1 compilation errors. No code generated.
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