Dawn Autoroller 189325ab1f Roll ANGLE from 1d8227dab6f1 to 8bb7c35c2159 (12 revisions)
1d8227dab6..8bb7c35c21

2022-05-12 abdolrashidi@google.com Vulkan: Flush texture updates more often
2022-05-12 jmadill@chromium.org Update docs for SwANGLE triage process.
2022-05-12 lubosz.sarnecki@collabora.com Tests: Add Black Desert Mobile trace.
2022-05-12 jmadill@chromium.org Add extension for read-only DS feedback loops.
2022-05-12 cnorthrop@google.com Tests: Skip pubg_mobile_skydive on Nvidia
2022-05-12 jmadill@chromium.org Remove angle_util from restricted traces.
2022-05-12 jmadill@chromium.org Test Runner: Accept Chromium bot mode flag.
2022-05-12 syoussefi@chromium.org Vulkan: Tag dynamic dirty bits with DYNAMIC
2022-05-12 syoussefi@chromium.org Vulkan: Dynamic state for stencil reference
2022-05-12 min.zhang@arm.com Vulkan: Optimize the vkImage layout when used as GL_image
2022-05-12 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from e0a1188d7652 to f1c2c0b07281 (2 revisions)
2022-05-12 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 693c7419bd5c to 65b23f3c9e05 (580 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC kainino@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: kainino@google.com
Change-Id: I06ac20c04a454a7c61ae28750c30e7106928635b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90100
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2022-05-12 20:32:06 +00:00
2022-05-11 22:05:15 +00:00
2022-05-02 20:20:00 +00:00
2022-04-19 22:25:45 +00:00
2022-04-07 18:26:45 +00:00
.gn
2022-05-11 00:22:55 +00:00
2022-04-11 16:40:00 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-03-25 13:18:46 +00:00
2022-04-11 22:27:34 +00:00
2022-05-02 20:44:21 +00:00
2022-05-02 20:44:21 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%