mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-05 06:03:34 +00:00
This CL updates the clang format files to have a single shared format between Dawn and Tint. The major changes are tabs are 4 spaces, lines are 100 columns and namespaces are not indented. Bug: dawn:1339 Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
66 lines
2.7 KiB
C++
66 lines
2.7 KiB
C++
// Copyright 2018 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#ifndef SRC_DAWN_NATIVE_DAWN_PLATFORM_H_
|
|
#define SRC_DAWN_NATIVE_DAWN_PLATFORM_H_
|
|
|
|
// Use webgpu_cpp to have the enum and bitfield definitions
|
|
#include "dawn/webgpu_cpp.h"
|
|
|
|
#include "dawn/native/dawn_platform_autogen.h"
|
|
|
|
namespace dawn::native {
|
|
|
|
// kEnumCount is a constant specifying the number of enums in a WebGPU enum type,
|
|
// if the enums are contiguous, making it suitable for iteration.
|
|
// It is defined in dawn_platform_autogen.h
|
|
template <typename T>
|
|
constexpr uint32_t kEnumCount = EnumCount<T>::value;
|
|
|
|
// Extra buffer usages
|
|
// Add an extra buffer usage and an extra binding type for binding the buffers with QueryResolve
|
|
// usage as storage buffer in the internal pipeline.
|
|
static constexpr wgpu::BufferUsage kInternalStorageBuffer =
|
|
static_cast<wgpu::BufferUsage>(0x40000000);
|
|
|
|
// Add an extra buffer usage (readonly storage buffer usage) for render pass resource tracking
|
|
static constexpr wgpu::BufferUsage kReadOnlyStorageBuffer =
|
|
static_cast<wgpu::BufferUsage>(0x80000000);
|
|
|
|
static constexpr wgpu::BufferUsage kAllInternalBufferUsages =
|
|
kInternalStorageBuffer | kReadOnlyStorageBuffer;
|
|
|
|
// Extra texture usages
|
|
// Add an extra texture usage (readonly render attachment usage) for render pass resource
|
|
// tracking
|
|
static constexpr wgpu::TextureUsage kReadOnlyRenderAttachment =
|
|
static_cast<wgpu::TextureUsage>(0x40000000);
|
|
|
|
// Internal usage to help tracking when a subresource is used as render attachment usage
|
|
// more than once in a render pass.
|
|
static constexpr wgpu::TextureUsage kAgainAsRenderAttachment =
|
|
static_cast<wgpu::TextureUsage>(0x80000001);
|
|
|
|
// Add an extra texture usage for textures that will be presented, for use in backends
|
|
// that needs to transition to present usage.
|
|
// This currently aliases wgpu::TextureUsage::Present, we would assign it
|
|
// some bit when wgpu::TextureUsage::Present is removed.
|
|
static constexpr wgpu::TextureUsage kPresentTextureUsage = wgpu::TextureUsage::Present;
|
|
|
|
static constexpr wgpu::BufferBindingType kInternalStorageBufferBinding =
|
|
static_cast<wgpu::BufferBindingType>(0xFFFFFFFF);
|
|
} // namespace dawn::native
|
|
|
|
#endif // SRC_DAWN_NATIVE_DAWN_PLATFORM_H_
|