Corentin Wallez 193316c887 Rolling 2 dependencies
Roll third_party/vulkan-loader/ 3f7e3cbf3..50eaecd72 (2 commits)

3f7e3cbf33..50eaecd721

$ git log 3f7e3cbf3..50eaecd72 --date=short --no-merges --format='%ad %ae %s'
2020-04-16 cwallez BUILD.gn: Generate libvulkan.so.1 on Linux
2020-04-15 charles tests: fix non-msvc windows test building

Roll third_party/vulkan-validation-layers/ 1533266ea..7e1fb3d60 (8 commits)

1533266eac..7e1fb3d602

$ git log 1533266ea..7e1fb3d60 --date=short --no-merges --format='%ad %ae %s'
2020-04-16 souravp tests: Add new tests for VkRayTracingPipelineCreateInfo
2020-04-10 souravp layers: RayTracingPipelineCreateInfo validation
2020-04-16 s.fricke tests: Fixes crashing some Android devices
2020-04-12 git layers: fix logic error in semaphore validation
2020-04-06 s.fricke layers: Add full Format Feature tracking support
2020-04-10 tony gpu: Fix typos in debug_printf.md
2020-04-14 petr_kraus layers: Add missing skip handling to commands
2020-04-16 cwallez Fix build-gn/generate_vulkan_layers_json.py on Mac

TBR=enga@chromium.org
Bug: dawn:388

Created with:
  roll-dep third_party/vulkan-loader third_party/vulkan-validation-layers

Change-Id: I3ea9e87d231be5c15e9f74de4df7830edada3776
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-17 09:18:35 +00:00
2017-11-28 16:18:39 -05:00
2018-07-18 22:54:06 +02:00
2020-04-14 17:36:44 +00:00
2018-08-23 08:33:35 -04:00
2020-04-15 13:53:15 +00:00
2020-04-15 13:53:15 +00:00
2020-04-17 09:18:35 +00:00
2020-04-02 18:14:37 +00:00

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
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