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Roll third_party/vulkan-loader/ 3f7e3cbf3..50eaecd72 (2 commits)3f7e3cbf33..50eaecd721
$ git log 3f7e3cbf3..50eaecd72 --date=short --no-merges --format='%ad %ae %s' 2020-04-16 cwallez BUILD.gn: Generate libvulkan.so.1 on Linux 2020-04-15 charles tests: fix non-msvc windows test building Roll third_party/vulkan-validation-layers/ 1533266ea..7e1fb3d60 (8 commits)1533266eac..7e1fb3d602
$ git log 1533266ea..7e1fb3d60 --date=short --no-merges --format='%ad %ae %s' 2020-04-16 souravp tests: Add new tests for VkRayTracingPipelineCreateInfo 2020-04-10 souravp layers: RayTracingPipelineCreateInfo validation 2020-04-16 s.fricke tests: Fixes crashing some Android devices 2020-04-12 git layers: fix logic error in semaphore validation 2020-04-06 s.fricke layers: Add full Format Feature tracking support 2020-04-10 tony gpu: Fix typos in debug_printf.md 2020-04-14 petr_kraus layers: Add missing skip handling to commands 2020-04-16 cwallez Fix build-gn/generate_vulkan_layers_json.py on Mac TBR=enga@chromium.org Bug: dawn:388 Created with: roll-dep third_party/vulkan-loader third_party/vulkan-validation-layers Change-Id: I3ea9e87d231be5c15e9f74de4df7830edada3776 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19840 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%