dawn-cmake/src/dawn/native/d3d12/CommandBufferD3D12.h
dan sinclair 41e4d9a34c Consistent formatting for Dawn/Tint.
This CL updates the clang format files to have a single shared format
between Dawn and Tint. The major changes are tabs are 4 spaces, lines
are 100 columns and namespaces are not indented.

Bug: dawn:1339
Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-01 14:40:55 +00:00

58 lines
2.2 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_D3D12_COMMANDBUFFERD3D12_H_
#define SRC_DAWN_NATIVE_D3D12_COMMANDBUFFERD3D12_H_
#include "dawn/native/CommandBuffer.h"
#include "dawn/native/Error.h"
namespace dawn::native {
struct BeginRenderPassCmd;
} // namespace dawn::native
namespace dawn::native::d3d12 {
class BindGroupStateTracker;
class CommandRecordingContext;
class RenderPassBuilder;
class CommandBuffer final : public CommandBufferBase {
public:
static Ref<CommandBuffer> Create(CommandEncoder* encoder,
const CommandBufferDescriptor* descriptor);
MaybeError RecordCommands(CommandRecordingContext* commandContext);
private:
CommandBuffer(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor);
MaybeError RecordComputePass(CommandRecordingContext* commandContext,
BindGroupStateTracker* bindingTracker,
const ComputePassResourceUsage& resourceUsages);
MaybeError RecordRenderPass(CommandRecordingContext* commandContext,
BindGroupStateTracker* bindingTracker,
BeginRenderPassCmd* renderPass,
bool passHasUAV);
MaybeError SetupRenderPass(CommandRecordingContext* commandContext,
BeginRenderPassCmd* renderPass,
RenderPassBuilder* renderPassBuilder);
void EmulateBeginRenderPass(CommandRecordingContext* commandContext,
const RenderPassBuilder* renderPassBuilder) const;
};
} // namespace dawn::native::d3d12
#endif // SRC_DAWN_NATIVE_D3D12_COMMANDBUFFERD3D12_H_