CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ben Clayton 1b8d9f227b CloneContext: Don't create named symbols from unnamed
Registering a new Symbol with the NameFor() of the source symbol creates
a new *named* symbol. When mixing these with unnamed symbols we can have
collisions.

Update CloneContext::Clone(Symbol) to properly clone unnamed symbols.

Update (most) the transforms to ctx.Clone() the symbols instead of
registering the names directly.

Fix up the tests where the symbol IDs have changed.

Note: We can still have symbol collisions if a program is authored with
identifiers like 'tint_symbol_3'. This will be fixed up in a later
change.

Change-Id: I0ce559644da3d60e1060f2eef185fa55ae284521
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/46866
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-04-07 11:16:01 +00:00
.vscode .vscode/tasks.json: Make build & configure work for windows. 2021-03-30 20:10:08 +00:00
build_overrides Remove obsolete GN config 2021-01-18 15:25:23 +00:00
docs Rename TypeDeterminer to Resolver 2021-03-09 10:54:37 +00:00
fuzzers Add checking for ICEs in fuzzers 2021-03-25 11:40:07 +00:00
include/tint [msl-writer] Use entry point interface canonicalization transform 2021-03-31 18:42:12 +00:00
infra/config Restrict Windows to Win10 bots 2021-01-27 19:24:25 +00:00
kokoro Kokoro: implement Windows build scripts 2021-03-23 20:06:29 +00:00
samples [hlsl-writer] Use entry point interface canonicalization transform 2021-03-31 19:15:06 +00:00
src CloneContext: Don't create named symbols from unnamed 2021-04-07 11:16:01 +00:00
test CloneContext: Don't create named symbols from unnamed 2021-04-07 11:16:01 +00:00
third_party Fix VS clang-cl build 2021-03-09 21:51:50 +00:00
tools Another fix for run-parallel 2021-03-15 22:15:22 +00:00
.clang-format Initial commit 2020-03-02 15:47:43 -05:00
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.gn Fixup gn check. 2020-12-02 16:11:59 +00:00
AUTHORS Add AUTHORS file 2021-03-17 17:54:33 +00:00
BUILD.gn BUILD.gn: Remove the temporary group with Dawn migrated. 2021-03-17 07:41:03 +00:00
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CMakeSettings.json Add CMakeSettings.json with convenient defaults 2021-03-16 18:52:53 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Fixup the contributing file. 2020-04-06 18:43:20 +00:00
CPPLINT.cfg Adding PRESUBMIT.py with a bunch of checks turned on 2020-06-03 13:41:41 +00:00
DEPS Roll third_party/gpuweb-cts/ d836e71f2..dea8ed8c2 (42 commits) 2021-03-22 20:31:37 +00:00
Doxyfile [wgsl-reader][wgsl-writer] Support new sampled texture syntax. 2020-11-04 19:03:21 +00:00
LICENSE Initial commit 2020-03-02 15:47:43 -05:00
OWNERS Add an OWNERS file 2021-03-08 16:07:55 +00:00
PRESUBMIT.py Add language check 2020-11-16 15:01:27 +00:00
README.md One command per line 2020-10-30 15:03:21 +00:00
standalone.gclient Convert dependency management to using gclient 2020-03-05 15:58:27 +00:00
tint_overrides_with_defaults.gni Change the default for BUILD.gn to build all the modules 2020-07-30 18:44:04 +00:00

README.md

Tint

Tint is a compiler for the WebGPU Shader Language (WGSL).

This is not an officially supported Google product.

Requirements

  • Git
  • CMake (3.10.2 or later)
  • Ninja (or other build tool)
  • Python, for fetching dependencies
  • depot_tools in your path

Build options

  • TINT_BUILD_SPV_READER : enable the SPIR-V input reader (off by default)
  • TINT_BUILD_WGSL_READER : enable the WGSL input reader (on by default)
  • TINT_BUILD_SPV_WRITER : enable the SPIR-V output writer (on by default)
  • TINT_BUILD_WGSL_WRITER : enable the WGSL output writer (on by default)
  • TINT_BUILD_FUZZERS : enable building fuzzzers (off by default)

Building

Tint uses Chromium dependency management so you need to install depot_tools and add it to your PATH.

Getting source & dependencies

# Clone the repo as "tint"
git clone https://dawn.googlesource.com/tint tint
cd tint

# Bootstrap the gclient configuration
cp standalone.gclient .gclient

# Fetch external dependencies and toolchains with gclient
gclient sync

Compiling using CMake + Ninja

mkdir -p out/Debug
cd out/Debug
cmake -GNinja ../..
ninja # or autoninja

Compiling using CMake + make

mkdir -p out/Debug
cd out/Debug
cmake ../..
make # -j N for N-way parallel build

Compiling using gn + ninja

mkdir -p out/Debug
gn gen out/Debug
autoninja -C out/Debug

Fuzzers on MacOS

If you are attempting fuzz, using TINT_BUILD_FUZZERS=ON, the version of llvm in the XCode SDK does not have the needed libfuzzer functionality included.

The build error that you will see from using the XCode SDK will look something like this:

ld: file not found:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.fuzzer_osx.a

The solution to this problem is to use a full version llvm, like what you would get via homebrew, brew install llvm, and use something like CC=<path to full clang> cmake .. to setup a build using that toolchain.

Checking [chromium-style] issues in CMake builds

The gn based work flow uses the Chromium toolchain for building in anticipation of integration of Tint into Chromium based projects. This toolchain has additional plugins for checking for style issues, which are marked with [chromium-style] in log messages. This means that this toolchain is more strict then the default clang toolchain.

In the future we will have a CQ that will build this work flow and flag issues automatically. Until that is in place, to avoid causing breakages you can run the [chromium-style] checks using the CMake based work flows. This requires setting CC to the version of clang checked out by gclient sync and setting the TINT_CHECK_CHROMIUM_STYLE to ON.

mkdir -p out/style
cd out/style
cmake ../..
CC=../../third_party/llvm-build/Release+Asserts/bin/clang cmake -DTINT_CHECK_CHROMIUM_STYLE=ON ../../ # add -GNinja for ninja builds

Issues

Please file any issues or feature requests at https://bugs.chromium.org/p/tint/issues/entry

Contributing

Please see the CONTRIBUTING and CODE_OF_CONDUCT files on how to contribute to Tint.