CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Corentin Wallez 1b91955e7d DEPS: don't recurse in buildtools.
buildtools' DEPS file will soon be removed and we should roll each of
its dependencies directly in Dawn's DEPS file instead.

It also avoids Chromium recursedeps'ing into Dawn's buildtools when it
will start recursedeps'ing into Dawn.

Bug: chromium:1177288
Change-Id: I02503e044a2c6013217129e3f07378b1dbdfef9b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46623
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-04-02 11:23:23 +00:00
.vscode .vscode/tasks.json: Implement tasks for Windows 2021-03-24 13:08:41 +00:00
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docs Add documentation for the codegen. 2021-03-24 20:29:42 +00:00
examples Remove utility to create shader modules from GLSL 2021-03-24 15:55:32 +00:00
generator dawn_native: Prefix all API methods with API 2021-03-29 14:02:05 +00:00
infra/config Reland "Add MSVC Dbg/Rel x64 to the CQ." 2021-01-29 13:16:16 +00:00
scripts Make Dawn's Tint version visible when recursedepsing in Dawn 2021-04-01 23:42:23 +00:00
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third_party Remove the dependency on shaderc and glslang. 2021-03-24 16:02:13 +00:00
tools/memory/asan Fix is_asan build (at least on Mac) 2020-04-06 22:27:02 +00:00
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CMakeLists.txt Remove the dependency on shaderc and glslang. 2021-03-24 16:02:13 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
DEPS DEPS: don't recurse in buildtools. 2021-04-02 11:23:23 +00:00
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OWNERS Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
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README.md docs: Mention to add `use_system_xcode=true` 2020-12-02 15:59:49 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Add GPUExternalTexture Types 2021-04-01 20:46:42 +00:00
dawn_wire.json Add documentation for the codegen. 2021-03-24 20:29:42 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.