60 lines
1.4 KiB
WebGPU Shading Language
60 lines
1.4 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<i32, 2>;
|
|
|
|
[[block]]
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr;
|
|
};
|
|
|
|
type Arr_1 = [[stride(16)]] array<f32, 1>;
|
|
|
|
[[block]]
|
|
struct buf1 {
|
|
x_GLF_uniform_float_values : Arr_1;
|
|
};
|
|
|
|
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
|
|
|
|
[[group(0), binding(1)]] var<uniform> x_8 : buf1;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var undefined : f32;
|
|
var x_45 : bool;
|
|
var x_46_phi : bool;
|
|
undefined = sinh(0x1.8p+128);
|
|
let x_10 : i32 = x_6.x_GLF_uniform_int_values[0];
|
|
let x_38 : bool = (1 == x_10);
|
|
x_46_phi = x_38;
|
|
if (!(x_38)) {
|
|
let x_42 : f32 = undefined;
|
|
let x_44 : f32 = x_8.x_GLF_uniform_float_values[0];
|
|
x_45 = (x_42 > x_44);
|
|
x_46_phi = x_45;
|
|
}
|
|
let x_46 : bool = x_46_phi;
|
|
if (x_46) {
|
|
let x_12 : i32 = x_6.x_GLF_uniform_int_values[0];
|
|
let x_13 : i32 = x_6.x_GLF_uniform_int_values[1];
|
|
let x_14 : i32 = x_6.x_GLF_uniform_int_values[1];
|
|
let x_15 : i32 = x_6.x_GLF_uniform_int_values[0];
|
|
x_GLF_color = vec4<f32>(f32(x_12), f32(x_13), f32(x_14), f32(x_15));
|
|
} else {
|
|
let x_16 : i32 = x_6.x_GLF_uniform_int_values[1];
|
|
let x_60 : f32 = f32(x_16);
|
|
x_GLF_color = vec4<f32>(x_60, x_60, x_60, x_60);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
[[location(0)]]
|
|
x_GLF_color_1 : vec4<f32>;
|
|
};
|
|
|
|
[[stage(fragment)]]
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|