75 lines
1.5 KiB
WebGPU Shading Language
75 lines
1.5 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<i32, 3>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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[[block]]
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struct buf2 {
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injectionSwitch : vec2<f32>;
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};
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type Arr_1 = [[stride(16)]] array<f32, 1>;
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[[block]]
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struct buf1 {
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x_GLF_uniform_float_values : Arr_1;
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};
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var<private> x_GLF_color : vec4<f32>;
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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[[group(0), binding(2)]] var<uniform> x_9 : buf2;
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[[group(0), binding(1)]] var<uniform> x_11 : buf1;
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fn main_1() {
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var a : i32;
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var i : i32;
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a = 1;
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let x_38 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_41 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_44 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_47 : i32 = x_6.x_GLF_uniform_int_values[0];
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x_GLF_color = vec4<f32>(f32(x_38), f32(x_41), f32(x_44), f32(x_47));
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let x_51 : i32 = x_6.x_GLF_uniform_int_values[1];
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i = x_51;
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loop {
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let x_56 : i32 = i;
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let x_58 : i32 = x_6.x_GLF_uniform_int_values[2];
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if ((x_56 < x_58)) {
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} else {
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break;
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}
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let x_61 : i32 = a;
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a = (x_61 + 1);
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if ((x_61 > 3)) {
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break;
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}
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let x_67 : f32 = x_9.injectionSwitch.x;
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let x_69 : f32 = x_11.x_GLF_uniform_float_values[0];
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if ((x_67 > x_69)) {
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discard;
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}
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continuing {
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let x_73 : i32 = i;
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i = (x_73 + 1);
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}
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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