55 lines
1.5 KiB
HLSL
55 lines
1.5 KiB
HLSL
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_5 : register(b1, space0) {
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uint4 x_5[2];
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};
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cbuffer cbuffer_x_8 : register(b0, space0) {
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uint4 x_8[2];
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};
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void main_1() {
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int i = 0;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_29 = asint(x_5[scalar_offset / 4][scalar_offset % 4]);
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const float x_30 = float(x_29);
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x_GLF_color = float4(x_30, x_30, x_30, x_30);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_33 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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i = x_33;
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while (true) {
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const int x_38 = i;
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const int x_40 = asint(x_5[1].x);
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if ((x_38 < x_40)) {
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} else {
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break;
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}
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const float x_44 = asfloat(x_8[1].x);
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if (!((x_44 <= float(i)))) {
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_52 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const int x_53 = i;
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const int x_55 = i;
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const float x_58 = asfloat(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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x_GLF_color = (x_GLF_color + float4(x_52, float(x_53), float(x_55), x_58));
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}
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{
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i = (i + 1);
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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