dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-left-shift-array-access/0-opt.wgsl

50 lines
1.2 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(1)]] var<uniform> x_6 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var idx : i32;
var a : i32;
var indexable : Arr;
let x_27 : i32 = x_6.x_GLF_uniform_int_values[1];
idx = (1 << bitcast<u32>(x_27));
let x_30 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_32 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_34 : i32 = idx;
indexable = Arr(x_30, x_32);
let x_36 : i32 = indexable[x_34];
a = x_36;
let x_37 : i32 = a;
let x_39 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((x_37 == x_39)) {
let x_45 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_48 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_51 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_54 : i32 = x_6.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_45), f32(x_48), f32(x_51), f32(x_54));
} else {
let x_58 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_59 : f32 = f32(x_58);
x_GLF_color = vec4<f32>(x_59, x_59, x_59, x_59);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}