dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-nir-opt-loop-unroll-if-.../0-opt.spvasm.expected.wgsl

77 lines
1.8 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr_1;
};
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
[[group(0), binding(1)]] var<uniform> x_8 : buf1;
fn main_1() {
var a : f32;
let x_31 : f32 = x_5.x_GLF_uniform_float_values[1];
x_GLF_color = vec4<f32>(x_31, x_31, x_31, x_31);
let x_34 : f32 = x_5.x_GLF_uniform_float_values[0];
a = x_34;
loop {
let x_40 : f32 = x_5.x_GLF_uniform_float_values[0];
let x_43 : f32 = x_5.x_GLF_uniform_float_values[0];
if (((x_40 / 0.200000003) < x_43)) {
return;
}
let x_48 : f32 = x_5.x_GLF_uniform_float_values[0];
let x_51 : f32 = x_5.x_GLF_uniform_float_values[0];
if (((x_48 / 0.200000003) < x_51)) {
return;
}
let x_56 : f32 = x_5.x_GLF_uniform_float_values[0];
let x_59 : f32 = x_5.x_GLF_uniform_float_values[0];
if (((x_56 / 0.200000003) < x_59)) {
return;
}
let x_64 : f32 = x_5.x_GLF_uniform_float_values[0];
let x_67 : f32 = x_5.x_GLF_uniform_float_values[0];
if (((x_64 / 0.200000003) < x_67)) {
return;
} else {
a = 0.0;
}
continuing {
let x_72 : f32 = a;
if (!((x_72 == 0.0))) {
} else {
break;
}
}
}
let x_75 : i32 = x_8.x_GLF_uniform_int_values[1];
let x_78 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_81 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_84 : i32 = x_8.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_75), f32(x_78), f32(x_81), f32(x_84));
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}