dawn-cmake/test/vk-gl-cts/graphicsfuzz/two-loops-with-break/0-opt.spvasm.expected.hlsl

55 lines
1.3 KiB
HLSL

void set_float4(inout float4 vec, int idx, float val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4 GLF_live15c = float4(0.0f, 0.0f, 0.0f, 0.0f);
int GLF_live15i = 0;
float4 GLF_live15d = float4(0.0f, 0.0f, 0.0f, 0.0f);
int GLF_live15i_1 = 0;
GLF_live15c = float4(0.0f, 0.0f, 0.0f, 0.0f);
GLF_live15i = 0;
{
for(; (GLF_live15i < 4); GLF_live15i = (GLF_live15i + 1)) {
if ((GLF_live15i >= 3)) {
break;
}
const float x_49 = GLF_live15c.y;
if ((x_49 >= 1.0f)) {
set_float4(GLF_live15c, GLF_live15i, 1.0f);
}
}
}
GLF_live15d = float4(0.0f, 0.0f, 0.0f, 0.0f);
GLF_live15i_1 = 0;
{
for(; (GLF_live15i_1 < 4); GLF_live15i_1 = (GLF_live15i_1 + 1)) {
if ((GLF_live15i_1 >= 3)) {
break;
}
const float x_64 = GLF_live15d.y;
if ((x_64 >= 1.0f)) {
set_float4(GLF_live15d, GLF_live15i_1, 1.0f);
}
}
}
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_2;
}