CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Jiawei Shao 1f25ea94bb dawn_wire: Directly use the data in deserialized buffer when possible
This patch tries to use the data directly in deserialized buffer
when the data is "data-only" and doesn't affect the control flow instead
of allocating and copying into a temporary buffer. Due to the protection
of TOCTOU attacks, currently we only set "wire_is_data_only" on the
parameter "data" in Queue.WriteBuffer() and Queue.WriteTexture().

With this patch, the performance of dawn_perf_tests
BufferUploadPerf.Run/*_WriteBuffer_BufferSize_* with "-w" will
be greatly improved (~20%) when the upload buffer size is greater than
1MB.

BUG=chromium:1266727

Change-Id: I7a9d54c9b505975235ee37aa72ee97f082ad3aa3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/72063
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-12-10 02:05:28 +00:00
.vscode .vscode: Fix quotations in windows 'gn gen' task 2021-07-21 14:07:49 +00:00
build_overrides Added Abseil as a third-party dependency (Take 2) 2021-09-23 20:36:03 +00:00
docs dawn_wire: Directly use the data in deserialized buffer when possible 2021-12-10 02:05:28 +00:00
examples Improve ScopedEnvironmentVar to distinguish between null and empty 2021-11-16 23:37:15 +00:00
generator dawn_wire: Directly use the data in deserialized buffer when possible 2021-12-10 02:05:28 +00:00
infra Update Mac version and remove stale experiment 2021-11-29 17:18:37 +00:00
scripts Only default to vulkan loader in standalone 2021-12-02 01:05:41 +00:00
src Enable dynamic storage buffers 2021-12-10 01:50:08 +00:00
third_party Roll Vulkan headers to 1.2.201 2021-12-02 20:27:58 +00:00
tools/memory/asan Fix is_asan build (at least on Mac) 2020-04-06 22:27:02 +00:00
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.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore Add /third_party/gpuweb to .gitignore 2021-10-21 19:47:14 +00:00
.gn build: Override angle_has_rapidjson to false 2021-08-19 22:14:27 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Add a build target for a webgpu_dawn library 2021-12-09 20:03:48 +00:00
CMakeLists.txt Reland "Add deps to enable performing the cmake build of dawn_node on CQ" 2021-10-15 14:28:32 +00:00
DEPS Roll ANGLE from 0e291f60ccbf to 663831aa676c (5 revisions) 2021-12-09 20:35:58 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Add more / finer-grained OWNERS 2021-11-02 09:30:52 +00:00
PRESUBMIT.py Force Python 3 in presubmit 2021-07-20 17:57:20 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Improve validation errors, Part 1 2021-09-23 21:26:33 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Remove wgpu::ErrorFilter::None 2021-12-08 02:42:17 +00:00
dawn_wire.json dawn_wire: Directly use the data in deserialized buffer when possible 2021-12-10 02:05:28 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.