47 lines
959 B
GLSL
47 lines
959 B
GLSL
#version 310 es
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struct MyStruct {
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float f1;
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};
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int v1 = 1;
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uint v2 = 1u;
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float v3 = 1.0f;
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ivec3 v4 = ivec3(1);
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uvec3 v5 = uvec3(1u, 2u, 3u);
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vec3 v6 = vec3(1.0f, 2.0f, 3.0f);
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MyStruct v7 = MyStruct(1.0f);
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float v8[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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int v9 = 0;
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uint v10 = 0u;
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float v11 = 0.0f;
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MyStruct v12 = MyStruct(0.0f);
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MyStruct v13 = MyStruct(0.0f);
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float v14[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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ivec3 v15 = ivec3(1, 2, 3);
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vec3 v16 = vec3(1.0f, 2.0f, 3.0f);
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void f() {
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int l1 = v1;
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uint l2 = v2;
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float l3 = v3;
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ivec3 l4 = v4;
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uvec3 l5 = v5;
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vec3 l6 = v6;
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MyStruct l7 = v7;
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float l8[10] = v8;
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int l9 = v9;
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uint l10 = v10;
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float l11 = v11;
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MyStruct l12 = v12;
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MyStruct l13 = v13;
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float l14[10] = v14;
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ivec3 l15 = v15;
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vec3 l16 = v16;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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