dawn-cmake/test/tint/var/inferred/global.wgsl.expected.glsl

47 lines
959 B
GLSL

#version 310 es
struct MyStruct {
float f1;
};
int v1 = 1;
uint v2 = 1u;
float v3 = 1.0f;
ivec3 v4 = ivec3(1);
uvec3 v5 = uvec3(1u, 2u, 3u);
vec3 v6 = vec3(1.0f, 2.0f, 3.0f);
MyStruct v7 = MyStruct(1.0f);
float v8[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
int v9 = 0;
uint v10 = 0u;
float v11 = 0.0f;
MyStruct v12 = MyStruct(0.0f);
MyStruct v13 = MyStruct(0.0f);
float v14[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
ivec3 v15 = ivec3(1, 2, 3);
vec3 v16 = vec3(1.0f, 2.0f, 3.0f);
void f() {
int l1 = v1;
uint l2 = v2;
float l3 = v3;
ivec3 l4 = v4;
uvec3 l5 = v5;
vec3 l6 = v6;
MyStruct l7 = v7;
float l8[10] = v8;
int l9 = v9;
uint l10 = v10;
float l11 = v11;
MyStruct l12 = v12;
MyStruct l13 = v13;
float l14[10] = v14;
ivec3 l15 = v15;
vec3 l16 = v16;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}