47 lines
601 B
GLSL
47 lines
601 B
GLSL
#version 310 es
|
|
|
|
struct S0 {
|
|
int x;
|
|
uint a;
|
|
int y;
|
|
int z;
|
|
};
|
|
|
|
struct S1 {
|
|
int x;
|
|
S0 a;
|
|
int y;
|
|
int z;
|
|
};
|
|
|
|
struct S2 {
|
|
int x;
|
|
int y;
|
|
int z;
|
|
S1 a;
|
|
};
|
|
|
|
shared S2 wg;
|
|
void compute_main(uint local_invocation_index) {
|
|
{
|
|
wg.x = 0;
|
|
wg.y = 0;
|
|
wg.z = 0;
|
|
wg.a.x = 0;
|
|
wg.a.a.x = 0;
|
|
atomicExchange(wg.a.a.a, 0u);
|
|
wg.a.a.y = 0;
|
|
wg.a.a.z = 0;
|
|
wg.a.y = 0;
|
|
wg.a.z = 0;
|
|
}
|
|
barrier();
|
|
atomicExchange(wg.a.a.a, 1u);
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
compute_main(gl_LocalInvocationIndex);
|
|
return;
|
|
}
|