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This ensures ObjC objects do not leak. On non-Apple platforms, the scope does nothing. Fixed: dawn:546 Change-Id: Id43702e6536bf9cb37825a5449511e10cf0734f5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55841 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef UTILS_SCOPEDAUTORELEASEPOOL_H_
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#define UTILS_SCOPEDAUTORELEASEPOOL_H_
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#include "common/Compiler.h"
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#include <cstddef>
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namespace utils {
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/**
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* ScopedAutoreleasePool is a scoped class which initializes an NSAutoreleasePool on
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* creation, and drains it on destruction. On non-Apple platforms, ScopedAutoreleasePool
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* is a no-op.
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*
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* An autoreleasepool is needed when using protocol objects in Objective-C because Cocoa
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* expects a pool to always be available in each thread. If a pool is not available, then
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* autoreleased objects will never be released and will leak.
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*
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* In long-running blocks of code or loops, it is important to periodically create and drain
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* autorelease pools so that memory is recycled. In Dawn's tests, we have an autoreleasepool
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* per-test. In graphics applications it's advised to create an autoreleasepool around the
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* frame loop. Ex.)
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* void frame() {
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* // Any protocol objects will be reclaimed when this object falls out of scope.
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* utils::ScopedAutoreleasePool pool;
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*
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* // do rendering ...
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* }
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*/
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class DAWN_NO_DISCARD ScopedAutoreleasePool {
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public:
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ScopedAutoreleasePool();
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~ScopedAutoreleasePool();
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ScopedAutoreleasePool(const ScopedAutoreleasePool&) = delete;
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ScopedAutoreleasePool& operator=(const ScopedAutoreleasePool&) = delete;
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ScopedAutoreleasePool(ScopedAutoreleasePool&&);
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ScopedAutoreleasePool& operator=(ScopedAutoreleasePool&&);
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private:
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void* mPool = nullptr;
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};
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} // namespace utils
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#endif // UTILS_SCOPEDAUTORELEASEPOOL_H_
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