64 lines
1.2 KiB
WebGPU Shading Language
64 lines
1.2 KiB
WebGPU Shading Language
struct buf0 {
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sequence : vec4<i32>,
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}
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@group(0) @binding(0) var<uniform> x_7 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : vec4<i32>;
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var i : i32;
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var sum : i32;
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a = vec4<i32>(0, 0, 0, 0);
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i = 0;
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loop {
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let x_40 : i32 = i;
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let x_42 : i32 = x_7.sequence.w;
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if ((x_40 < (x_42 + 1))) {
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} else {
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break;
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}
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let x_46 : i32 = i;
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let x_48 : i32 = x_7.sequence.x;
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let x_49 : i32 = i;
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let x_52 : i32 = x_7.sequence[clamp(x_46, x_48, x_49)];
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if ((x_52 == 1)) {
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let x_57 : i32 = i;
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a[x_57] = 5;
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} else {
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let x_59 : i32 = i;
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let x_60 : i32 = i;
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a[x_59] = x_60;
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}
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continuing {
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let x_62 : i32 = i;
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i = (x_62 + 1);
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}
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}
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let x_65 : i32 = a.x;
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let x_67 : i32 = a.y;
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let x_70 : i32 = a.z;
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let x_73 : i32 = a.w;
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sum = (((x_65 + x_67) + x_70) + x_73);
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let x_75 : i32 = sum;
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if ((x_75 == 10)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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