dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-target-lowering-dfdx-cos/0-opt.wgsl

40 lines
802 B
WebGPU Shading Language

struct buf0 {
two : f32,
}
var<private> gl_FragCoord : vec4<f32>;
@group(0) @binding(0) var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : f32;
var b : f32;
let x_33 : f32 = gl_FragCoord.x;
a = dpdx(cos(x_33));
let x_37 : f32 = x_8.two;
let x_38 : f32 = a;
b = mix(2.0, x_37, x_38);
let x_40 : f32 = b;
let x_42 : f32 = b;
if (((x_40 >= 1.899999976) & (x_42 <= 2.099999905))) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}