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Bug: dawn:1662 Change-Id: I2b2c66c6f9a7b512ae9f8010a082e7306feaa6f3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122060 Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
214 lines
8.5 KiB
C++
214 lines
8.5 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <algorithm>
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#include <memory>
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#include <ostream>
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#include <thread>
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#include <vector>
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#include "dawn/common/Assert.h"
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#include "dawn/common/Constants.h"
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#include "dawn/common/Math.h"
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#include "dawn/utils/TestUtils.h"
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#include "dawn/utils/TextureUtils.h"
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#include "dawn/utils/WGPUHelpers.h"
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namespace utils {
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const RGBA8 RGBA8::kZero = RGBA8(0, 0, 0, 0);
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const RGBA8 RGBA8::kBlack = RGBA8(0, 0, 0, 255);
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const RGBA8 RGBA8::kRed = RGBA8(255, 0, 0, 255);
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const RGBA8 RGBA8::kGreen = RGBA8(0, 255, 0, 255);
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const RGBA8 RGBA8::kBlue = RGBA8(0, 0, 255, 255);
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const RGBA8 RGBA8::kYellow = RGBA8(255, 255, 0, 255);
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const RGBA8 RGBA8::kWhite = RGBA8(255, 255, 255, 255);
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std::ostream& operator<<(std::ostream& stream, const RGBA8& color) {
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return stream << "RGBA8(" << static_cast<int>(color.r) << ", " << static_cast<int>(color.g)
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<< ", " << static_cast<int>(color.b) << ", " << static_cast<int>(color.a) << ")";
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}
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uint32_t GetMinimumBytesPerRow(wgpu::TextureFormat format, uint32_t width) {
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const uint32_t bytesPerBlock = utils::GetTexelBlockSizeInBytes(format);
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const uint32_t blockWidth = utils::GetTextureFormatBlockWidth(format);
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ASSERT(width % blockWidth == 0);
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return Align(bytesPerBlock * (width / blockWidth), kTextureBytesPerRowAlignment);
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}
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TextureDataCopyLayout GetTextureDataCopyLayoutForTextureAtLevel(wgpu::TextureFormat format,
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wgpu::Extent3D textureSizeAtLevel0,
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uint32_t mipmapLevel,
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wgpu::TextureDimension dimension,
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uint32_t rowsPerImage) {
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// Compressed texture formats not supported in this function yet.
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ASSERT(utils::GetTextureFormatBlockWidth(format) == 1);
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TextureDataCopyLayout layout;
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layout.mipSize = {std::max(textureSizeAtLevel0.width >> mipmapLevel, 1u),
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std::max(textureSizeAtLevel0.height >> mipmapLevel, 1u),
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textureSizeAtLevel0.depthOrArrayLayers};
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if (dimension == wgpu::TextureDimension::e3D) {
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layout.mipSize.depthOrArrayLayers =
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std::max(textureSizeAtLevel0.depthOrArrayLayers >> mipmapLevel, 1u);
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}
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layout.bytesPerRow = GetMinimumBytesPerRow(format, layout.mipSize.width);
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if (rowsPerImage == wgpu::kCopyStrideUndefined) {
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rowsPerImage = layout.mipSize.height;
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}
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layout.rowsPerImage = rowsPerImage;
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uint32_t appliedRowsPerImage = rowsPerImage > 0 ? rowsPerImage : layout.mipSize.height;
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layout.bytesPerImage = layout.bytesPerRow * appliedRowsPerImage;
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layout.byteLength =
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RequiredBytesInCopy(layout.bytesPerRow, appliedRowsPerImage, layout.mipSize, format);
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const uint32_t bytesPerTexel = utils::GetTexelBlockSizeInBytes(format);
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layout.texelBlocksPerRow = layout.bytesPerRow / bytesPerTexel;
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layout.texelBlocksPerImage = layout.bytesPerImage / bytesPerTexel;
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layout.texelBlockCount = layout.byteLength / bytesPerTexel;
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return layout;
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}
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uint64_t RequiredBytesInCopy(uint64_t bytesPerRow,
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uint64_t rowsPerImage,
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wgpu::Extent3D copyExtent,
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wgpu::TextureFormat textureFormat) {
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uint32_t blockSize = utils::GetTexelBlockSizeInBytes(textureFormat);
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uint32_t blockWidth = utils::GetTextureFormatBlockWidth(textureFormat);
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uint32_t blockHeight = utils::GetTextureFormatBlockHeight(textureFormat);
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ASSERT(copyExtent.width % blockWidth == 0);
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uint32_t widthInBlocks = copyExtent.width / blockWidth;
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ASSERT(copyExtent.height % blockHeight == 0);
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uint32_t heightInBlocks = copyExtent.height / blockHeight;
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return RequiredBytesInCopy(bytesPerRow, rowsPerImage, widthInBlocks, heightInBlocks,
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copyExtent.depthOrArrayLayers, blockSize);
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}
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uint64_t RequiredBytesInCopy(uint64_t bytesPerRow,
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uint64_t rowsPerImage,
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uint64_t widthInBlocks,
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uint64_t heightInBlocks,
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uint64_t depth,
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uint64_t bytesPerBlock) {
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if (depth == 0) {
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return 0;
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}
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uint64_t bytesPerImage = bytesPerRow * rowsPerImage;
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uint64_t requiredBytesInCopy = bytesPerImage * (depth - 1);
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if (heightInBlocks != 0) {
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uint64_t lastRowBytes = widthInBlocks * bytesPerBlock;
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uint64_t lastImageBytes = bytesPerRow * (heightInBlocks - 1) + lastRowBytes;
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requiredBytesInCopy += lastImageBytes;
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}
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return requiredBytesInCopy;
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}
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uint64_t GetTexelCountInCopyRegion(uint64_t bytesPerRow,
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uint64_t rowsPerImage,
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wgpu::Extent3D copyExtent,
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wgpu::TextureFormat textureFormat) {
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return RequiredBytesInCopy(bytesPerRow, rowsPerImage, copyExtent, textureFormat) /
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utils::GetTexelBlockSizeInBytes(textureFormat);
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}
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void UnalignDynamicUploader(wgpu::Device device) {
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std::vector<uint8_t> data = {1};
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wgpu::TextureDescriptor descriptor = {};
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descriptor.size = {1, 1, 1};
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descriptor.format = wgpu::TextureFormat::R8Unorm;
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descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc;
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(texture, 0, {0, 0, 0});
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wgpu::TextureDataLayout textureDataLayout =
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utils::CreateTextureDataLayout(0, wgpu::kCopyStrideUndefined);
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wgpu::Extent3D copyExtent = {1, 1, 1};
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// WriteTexture with exactly 1 byte of data.
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device.GetQueue().WriteTexture(&imageCopyTexture, data.data(), 1, &textureDataLayout,
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©Extent);
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}
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uint32_t VertexFormatSize(wgpu::VertexFormat format) {
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switch (format) {
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case wgpu::VertexFormat::Uint8x2:
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case wgpu::VertexFormat::Sint8x2:
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case wgpu::VertexFormat::Unorm8x2:
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case wgpu::VertexFormat::Snorm8x2:
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return 2;
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case wgpu::VertexFormat::Uint8x4:
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case wgpu::VertexFormat::Sint8x4:
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case wgpu::VertexFormat::Unorm8x4:
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case wgpu::VertexFormat::Snorm8x4:
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case wgpu::VertexFormat::Uint16x2:
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case wgpu::VertexFormat::Sint16x2:
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case wgpu::VertexFormat::Unorm16x2:
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case wgpu::VertexFormat::Snorm16x2:
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case wgpu::VertexFormat::Float16x2:
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case wgpu::VertexFormat::Float32:
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case wgpu::VertexFormat::Uint32:
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case wgpu::VertexFormat::Sint32:
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return 4;
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case wgpu::VertexFormat::Uint16x4:
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case wgpu::VertexFormat::Sint16x4:
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case wgpu::VertexFormat::Unorm16x4:
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case wgpu::VertexFormat::Snorm16x4:
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case wgpu::VertexFormat::Float16x4:
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case wgpu::VertexFormat::Float32x2:
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case wgpu::VertexFormat::Uint32x2:
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case wgpu::VertexFormat::Sint32x2:
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return 8;
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case wgpu::VertexFormat::Float32x3:
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case wgpu::VertexFormat::Uint32x3:
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case wgpu::VertexFormat::Sint32x3:
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return 12;
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case wgpu::VertexFormat::Float32x4:
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case wgpu::VertexFormat::Uint32x4:
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case wgpu::VertexFormat::Sint32x4:
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return 16;
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case wgpu::VertexFormat::Undefined:
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break;
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}
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UNREACHABLE();
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}
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void RunInParallel(uint32_t numThreads,
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const std::function<void(uint32_t)>& workerFunc,
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const std::function<void()>& mainThreadFunc) {
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std::vector<std::unique_ptr<std::thread>> threads(numThreads);
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for (uint32_t i = 0; i < threads.size(); ++i) {
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threads[i] = std::make_unique<std::thread>([i, workerFunc] { workerFunc(i); });
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}
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if (mainThreadFunc != nullptr) {
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mainThreadFunc();
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}
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for (auto& thread : threads) {
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thread->join();
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}
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}
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} // namespace utils
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