dawn-cmake/test/intrinsics/gen/clamp/1a32e3.wgsl.expected.hlsl

26 lines
426 B
HLSL

struct tint_symbol {
float4 value : SV_Position;
};
void clamp_1a32e3() {
int4 res = clamp(int4(0, 0, 0, 0), int4(0, 0, 0, 0), int4(0, 0, 0, 0));
}
tint_symbol vertex_main() {
clamp_1a32e3();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
clamp_1a32e3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
clamp_1a32e3();
return;
}