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Roll third_party/glslang/ 4d2298bfd..3f4e5c456 (2 commits)4d2298bfd7..3f4e5c4563
$ git log 4d2298bfd..3f4e5c456 --date=short --no-merges --format='%ad %ae %s' 2020-04-19 63069047+pmistryNV Add support for extension GL_ARB_shader_image_size (#2185) 2020-04-17 63069047+pmistryNV Add support for extension GL_ARB_shader_bit_encoding (#2183) Roll third_party/shaderc/ 1926de063..a10a0b334 (2 commits)1926de0638..a10a0b3349
$ git log 1926de063..a10a0b334 --date=short --no-merges --format='%ad %ae %s' 2020-04-14 rharrison Add warning signs about unsupported downloads (#1041) 2020-04-14 rharrison Rolling 5 dependencies and updating expectations (#1044) Roll third_party/spirv-cross/ 54658d625..f38cbeb81 (4 commits)54658d6255..f38cbeb814
$ git log 54658d625..f38cbeb81 --date=short --no-merges --format='%ad %ae %s' 2020-04-20 post MSL: Allow removing clip distance user varyings. 2020-04-18 godlike Reflection: Add specialization constant name 2020-04-15 cdavis MSL: Force disabled fragment builtins to have the right name. 2020-04-15 cdavis MSL: Only disable output variables in fragment shaders. Created with: roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers Change-Id: I59f8da3a7957f06ea99bd9f2f6bf73808b7e489e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19951 Reviewed-by: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%