CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ryan Harrison 24730cde43 Rolling 3 dependencies
Roll third_party/glslang/ 4d2298bfd..3f4e5c456 (2 commits)

4d2298bfd7..3f4e5c4563

$ git log 4d2298bfd..3f4e5c456 --date=short --no-merges --format='%ad %ae %s'
2020-04-19 63069047+pmistryNV Add support for extension GL_ARB_shader_image_size (#2185)
2020-04-17 63069047+pmistryNV Add support for extension GL_ARB_shader_bit_encoding (#2183)

Roll third_party/shaderc/ 1926de063..a10a0b334 (2 commits)

1926de0638..a10a0b3349

$ git log 1926de063..a10a0b334 --date=short --no-merges --format='%ad %ae %s'
2020-04-14 rharrison Add warning signs about unsupported downloads (#1041)
2020-04-14 rharrison Rolling 5 dependencies and updating expectations (#1044)

Roll third_party/spirv-cross/ 54658d625..f38cbeb81 (4 commits)

54658d6255..f38cbeb814

$ git log 54658d625..f38cbeb81 --date=short --no-merges --format='%ad %ae %s'
2020-04-20 post MSL: Allow removing clip distance user varyings.
2020-04-18 godlike Reflection: Add specialization constant name
2020-04-15 cdavis MSL: Force disabled fragment builtins to have the right name.
2020-04-15 cdavis MSL: Only disable output variables in fragment shaders.

Created with:
  roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers

Change-Id: I59f8da3a7957f06ea99bd9f2f6bf73808b7e489e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19951
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-04-20 15:38:50 +00:00
build_overrides Add the Vulkan loader as an optional dependency and use it on Mac 2020-04-17 08:22:25 +00:00
docs BUILD.gn: rename libdawn_native/wire to dawn_native/wire 2020-04-07 07:44:00 +00:00
examples Introduce Device::GetDefaultQueue and deprecate CreateQueue 2020-04-17 16:45:17 +00:00
generator Use python3 for all of Dawn's python scripts 2020-04-17 20:43:07 +00:00
infra/config infra: Use macOS 10.15 and newer OSX SDK. 2020-02-25 17:12:27 +00:00
scripts Use python3 for all of Dawn's python scripts 2020-04-17 20:43:07 +00:00
src Revert "Special-case GetDefaultQueue in the wire" 2020-04-20 15:33:20 +00:00
third_party Fix the CMake build because of CMP0077 2020-04-10 17:04:31 +00:00
tools/memory/asan Fix is_asan build (at least on Mac) 2020-04-06 22:27:02 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore Add the Vulkan loader as an optional dependency and use it on Mac 2020-04-17 08:22:25 +00:00
.gn Re-enable -Wunguarded-availability in Dawn standalone builds 2019-12-11 16:54:51 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Remove temporary GN proxy groups. 2020-04-14 17:36:44 +00:00
CMakeLists.txt Fix the CMake build because of CMP0077 2020-04-10 17:04:31 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
DEPS Rolling 3 dependencies 2020-04-20 15:38:50 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Add enga@chromium.org as OWNER 2020-04-02 18:14:37 +00:00
PRESUBMIT.py PRESUBMIT.py: Add formatting checks. 2018-09-11 08:06:36 -04:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Deprecate BGLEntry::textureDimension in favor of viewDimension 2020-04-20 08:10:10 +00:00
dawn_wire.json Revert "Special-case GetDefaultQueue in the wire" 2020-04-20 15:33:20 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.