Ryan Harrison 24730cde43 Rolling 3 dependencies
Roll third_party/glslang/ 4d2298bfd..3f4e5c456 (2 commits)

4d2298bfd7..3f4e5c4563

$ git log 4d2298bfd..3f4e5c456 --date=short --no-merges --format='%ad %ae %s'
2020-04-19 63069047+pmistryNV Add support for extension GL_ARB_shader_image_size (#2185)
2020-04-17 63069047+pmistryNV Add support for extension GL_ARB_shader_bit_encoding (#2183)

Roll third_party/shaderc/ 1926de063..a10a0b334 (2 commits)

1926de0638..a10a0b3349

$ git log 1926de063..a10a0b334 --date=short --no-merges --format='%ad %ae %s'
2020-04-14 rharrison Add warning signs about unsupported downloads (#1041)
2020-04-14 rharrison Rolling 5 dependencies and updating expectations (#1044)

Roll third_party/spirv-cross/ 54658d625..f38cbeb81 (4 commits)

54658d6255..f38cbeb814

$ git log 54658d625..f38cbeb81 --date=short --no-merges --format='%ad %ae %s'
2020-04-20 post MSL: Allow removing clip distance user varyings.
2020-04-18 godlike Reflection: Add specialization constant name
2020-04-15 cdavis MSL: Force disabled fragment builtins to have the right name.
2020-04-15 cdavis MSL: Only disable output variables in fragment shaders.

Created with:
  roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers

Change-Id: I59f8da3a7957f06ea99bd9f2f6bf73808b7e489e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19951
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-04-20 15:38:50 +00:00
2017-11-28 16:18:39 -05:00
2018-07-18 22:54:06 +02:00
2020-04-14 17:36:44 +00:00
2018-08-23 08:33:35 -04:00
2020-04-20 15:38:50 +00:00
2020-04-02 18:14:37 +00:00

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
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