dawn-cmake/examples/SpirvTest.cpp

90 lines
2.9 KiB
C++

// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <iostream>
#include <nxt/nxtcpp.h>
#include <shaderc/shaderc.hpp>
#include <spirv-cross/spirv_glsl.hpp>
bool CompileToSpv(std::string source, nxt::ShaderStage stage, std::vector<uint32_t>* spv) {
shaderc::Compiler compiler;
shaderc::CompileOptions options;
shaderc_shader_kind kind;
switch (stage) {
case nxt::ShaderStage::Vertex:
kind = shaderc_glsl_vertex_shader;
break;
case nxt::ShaderStage::Fragment:
kind = shaderc_glsl_fragment_shader;
break;
default:
return false;
}
{
auto result = compiler.CompileGlslToSpvAssembly(source.c_str(), source.size(), kind, "toto", options);
if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
std::cerr << result.GetErrorMessage();
return false;
}
std::cout << "*** Begin spirv assembly" << std::endl;
std::cout << std::string(result.cbegin(), result.cend()) << std::endl;
std::cout << "*** End spirv assembly" << std::endl;
}
auto result = compiler.CompileGlslToSpv(source.c_str(), source.size(), kind, "toto", options);
if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
std::cerr << result.GetErrorMessage();
return false;
}
spv->assign(result.cbegin(), result.cend());
return true;
}
void TestSpv(std::string source, nxt::ShaderStage stage) {
std::vector<uint32_t> spv;
if (!CompileToSpv(source, stage, &spv)) {
return;
}
spirv_cross::CompilerGLSL glsl(std::move(spv));
spirv_cross::CompilerGLSL::Options options;
options.version = 450;
options.es = false;
glsl.set_options(options);
std::cout << "*** Begin glsl cross" << std::endl;
std::cout << glsl.compile() << std::endl;
std::cout << "*** End glsl cross" << std::endl;
}
int main(int argc, char const* const* argv) {
const char* vs =
"#version 450\n"
"layout(push_constant) uniform toto {int foo;} tata;\n"
"const vec2 pos[3] = vec2[3](vec2(0.0f, 0.5f), vec2(-0.5f, -0.5f), vec2(0.5f, -0.5f));\n"
"void main() {\n"
" gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n"
"}\n";
TestSpv(vs, nxt::ShaderStage::Vertex);
return 0;
}