#version 310 es
precision highp float;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float inner;
} prevent_dce;
void dpdy_7f8d84() {
float res = dFdy(1.0f);
prevent_dce.inner = res;
}
void fragment_main() {
dpdy_7f8d84();
void main() {
fragment_main();
return;