dawn-cmake/test/tint/builtins/gen/literal/textureSample/c2f4e8.wgsl.expected.wgsl

16 lines
351 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_depth_cube_array;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSample_c2f4e8() {
var res : f32 = textureSample(arg_0, arg_1, vec3<f32>(1.0f), 1i);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : f32;
@fragment
fn fragment_main() {
textureSample_c2f4e8();
}