16 lines
360 B
WebGPU Shading Language
16 lines
360 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_2d_array<f32>;
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@group(1) @binding(1) var arg_1 : sampler;
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fn textureSample_d6b281() {
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var res : vec4<f32> = textureSample(arg_0, arg_1, vec2<f32>(1.0f), 1u);
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prevent_dce = res;
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}
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@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
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@fragment
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fn fragment_main() {
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textureSample_d6b281();
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}
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