15 lines
288 B
WebGPU Shading Language
15 lines
288 B
WebGPU Shading Language
var<workgroup> arg_0 : atomic<i32>;
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fn atomicMax_a89cc3() {
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var arg_1 = 1i;
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var res : i32 = atomicMax(&(arg_0), arg_1);
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prevent_dce = res;
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}
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@group(2) @binding(0) var<storage, read_write> prevent_dce : i32;
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@compute @workgroup_size(1)
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fn compute_main() {
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atomicMax_a89cc3();
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}
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