44 lines
1.1 KiB
Plaintext
44 lines
1.1 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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int2 tint_extract_bits(int2 v, uint offset, uint count) {
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uint const s = min(offset, 32u);
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uint const e = min(32u, (s + count));
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return extract_bits(v, s, (e - s));
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}
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void extractBits_a99a8d(device int2* const tint_symbol_1) {
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int2 arg_0 = int2(1);
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uint arg_1 = 1u;
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uint arg_2 = 1u;
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int2 res = tint_extract_bits(arg_0, arg_1, arg_2);
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*(tint_symbol_1) = res;
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner(device int2* const tint_symbol_2) {
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extractBits_a99a8d(tint_symbol_2);
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main(device int2* tint_symbol_3 [[buffer(0)]]) {
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float4 const inner_result = vertex_main_inner(tint_symbol_3);
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main(device int2* tint_symbol_4 [[buffer(0)]]) {
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extractBits_a99a8d(tint_symbol_4);
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return;
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}
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kernel void compute_main(device int2* tint_symbol_5 [[buffer(0)]]) {
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extractBits_a99a8d(tint_symbol_5);
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return;
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}
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