92 lines
1.7 KiB
GLSL
92 lines
1.7 KiB
GLSL
#version 310 es
|
|
#extension GL_AMD_gpu_shader_half_float : require
|
|
|
|
struct frexp_result_vec4_f16 {
|
|
f16vec4 fract;
|
|
ivec4 exp;
|
|
};
|
|
|
|
frexp_result_vec4_f16 tint_frexp(f16vec4 param_0) {
|
|
frexp_result_vec4_f16 result;
|
|
result.fract = frexp(param_0, result.exp);
|
|
return result;
|
|
}
|
|
|
|
|
|
void frexp_3dd21e() {
|
|
f16vec4 arg_0 = f16vec4(1.0hf);
|
|
frexp_result_vec4_f16 res = tint_frexp(arg_0);
|
|
}
|
|
|
|
vec4 vertex_main() {
|
|
frexp_3dd21e();
|
|
return vec4(0.0f);
|
|
}
|
|
|
|
void main() {
|
|
gl_PointSize = 1.0;
|
|
vec4 inner_result = vertex_main();
|
|
gl_Position = inner_result;
|
|
gl_Position.y = -(gl_Position.y);
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
return;
|
|
}
|
|
#version 310 es
|
|
#extension GL_AMD_gpu_shader_half_float : require
|
|
precision highp float;
|
|
|
|
struct frexp_result_vec4_f16 {
|
|
f16vec4 fract;
|
|
ivec4 exp;
|
|
};
|
|
|
|
frexp_result_vec4_f16 tint_frexp(f16vec4 param_0) {
|
|
frexp_result_vec4_f16 result;
|
|
result.fract = frexp(param_0, result.exp);
|
|
return result;
|
|
}
|
|
|
|
|
|
void frexp_3dd21e() {
|
|
f16vec4 arg_0 = f16vec4(1.0hf);
|
|
frexp_result_vec4_f16 res = tint_frexp(arg_0);
|
|
}
|
|
|
|
void fragment_main() {
|
|
frexp_3dd21e();
|
|
}
|
|
|
|
void main() {
|
|
fragment_main();
|
|
return;
|
|
}
|
|
#version 310 es
|
|
#extension GL_AMD_gpu_shader_half_float : require
|
|
|
|
struct frexp_result_vec4_f16 {
|
|
f16vec4 fract;
|
|
ivec4 exp;
|
|
};
|
|
|
|
frexp_result_vec4_f16 tint_frexp(f16vec4 param_0) {
|
|
frexp_result_vec4_f16 result;
|
|
result.fract = frexp(param_0, result.exp);
|
|
return result;
|
|
}
|
|
|
|
|
|
void frexp_3dd21e() {
|
|
f16vec4 arg_0 = f16vec4(1.0hf);
|
|
frexp_result_vec4_f16 res = tint_frexp(arg_0);
|
|
}
|
|
|
|
void compute_main() {
|
|
frexp_3dd21e();
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
compute_main();
|
|
return;
|
|
}
|