dawn-cmake/test/tint/builtins/gen/var/select/bf3d29.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
void select_bf3d29(device float2* const tint_symbol_1) {
float2 arg_0 = float2(1.0f);
float2 arg_1 = float2(1.0f);
bool arg_2 = true;
float2 res = select(arg_0, arg_1, arg_2);
*(tint_symbol_1) = res;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(device float2* const tint_symbol_2) {
select_bf3d29(tint_symbol_2);
return float4(0.0f);
}
vertex tint_symbol vertex_main(device float2* tint_symbol_3 [[buffer(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(device float2* tint_symbol_4 [[buffer(0)]]) {
select_bf3d29(tint_symbol_4);
return;
}
kernel void compute_main(device float2* tint_symbol_5 [[buffer(0)]]) {
select_bf3d29(tint_symbol_5);
return;
}