dawn-cmake/test/tint/builtins/gen/var/select/ebfea2.wgsl.expected.glsl

89 lines
2.0 KiB
GLSL

#version 310 es
vec3 tint_select(vec3 param_0, vec3 param_1, bvec3 param_2) {
return vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]);
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec3 inner;
} prevent_dce;
void select_ebfea2() {
vec3 arg_0 = vec3(1.0f);
vec3 arg_1 = vec3(1.0f);
bvec3 arg_2 = bvec3(true);
vec3 res = tint_select(arg_0, arg_1, arg_2);
prevent_dce.inner = res;
}
vec4 vertex_main() {
select_ebfea2();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision highp float;
vec3 tint_select(vec3 param_0, vec3 param_1, bvec3 param_2) {
return vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]);
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec3 inner;
} prevent_dce;
void select_ebfea2() {
vec3 arg_0 = vec3(1.0f);
vec3 arg_1 = vec3(1.0f);
bvec3 arg_2 = bvec3(true);
vec3 res = tint_select(arg_0, arg_1, arg_2);
prevent_dce.inner = res;
}
void fragment_main() {
select_ebfea2();
}
void main() {
fragment_main();
return;
}
#version 310 es
vec3 tint_select(vec3 param_0, vec3 param_1, bvec3 param_2) {
return vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]);
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec3 inner;
} prevent_dce;
void select_ebfea2() {
vec3 arg_0 = vec3(1.0f);
vec3 arg_1 = vec3(1.0f);
bvec3 arg_2 = bvec3(true);
vec3 res = tint_select(arg_0, arg_1, arg_2);
prevent_dce.inner = res;
}
void compute_main() {
select_ebfea2();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}