28 lines
477 B
WebGPU Shading Language
28 lines
477 B
WebGPU Shading Language
enable f16;
|
|
|
|
fn smoothstep_586e12() {
|
|
var arg_0 = 2.0h;
|
|
var arg_1 = 4.0h;
|
|
var arg_2 = 3.0h;
|
|
var res : f16 = smoothstep(arg_0, arg_1, arg_2);
|
|
prevent_dce = res;
|
|
}
|
|
|
|
@group(2) @binding(0) var<storage, read_write> prevent_dce : f16;
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
smoothstep_586e12();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
smoothstep_586e12();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
smoothstep_586e12();
|
|
}
|