29 lines
634 B
WebGPU Shading Language
29 lines
634 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_depth_cube;
|
|
|
|
@group(1) @binding(1) var arg_1 : sampler_comparison;
|
|
|
|
fn textureGatherCompare_182fd4() {
|
|
var arg_2 = vec3<f32>(1.0f);
|
|
var arg_3 = 1.0f;
|
|
var res : vec4<f32> = textureGatherCompare(arg_0, arg_1, arg_2, arg_3);
|
|
prevent_dce = res;
|
|
}
|
|
|
|
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
textureGatherCompare_182fd4();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
textureGatherCompare_182fd4();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
textureGatherCompare_182fd4();
|
|
}
|