dawn-cmake/test/tint/builtins/textureDimensions
Ben Clayton f1f56b2d3c tint/writer/glsl: Set default precision to highp
WGSL states that `f32` is a IEEE-754 binary32. mediump precision guarantees are much smaller than highp, and using mediump can break code generated by tint.

Change-Id: I8a129c4c8ac078c785e0d5d7d21f19ed6b3620b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123400
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2023-03-09 19:58:23 +00:00
..
depth_ms.spvasm tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
depth_ms.spvasm.expected.dxc.hlsl tint: Fix HLSL texture queries and re-add textureNumLayers() 2023-03-08 02:48:34 +00:00
depth_ms.spvasm.expected.fxc.hlsl tint: Fix HLSL texture queries and re-add textureNumLayers() 2023-03-08 02:48:34 +00:00
depth_ms.spvasm.expected.glsl tint/writer/glsl: Set default precision to highp 2023-03-09 19:58:23 +00:00
depth_ms.spvasm.expected.msl tint/intrinsics: Texture queries now return unsigned integer / vectors 2022-10-26 18:36:44 +00:00
depth_ms.spvasm.expected.spvasm tint/intrinsics: Texture queries now return unsigned integer / vectors 2022-10-26 18:36:44 +00:00
depth_ms.spvasm.expected.wgsl Update src/tint unittests to new @stage format. 2022-06-07 13:55:34 +00:00