mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-14 17:16:01 +00:00
This CL fix insertBits polyfill to handle with the left-shifting behavior in HLSL, i.e. `(1u << 32u) == (1u << 0u) == 1u` where we want the result to be `0u`. Fixed: tint:1743 Change-Id: Ibb82abe4ab2f76dbb0fa06057fb19f15f961d969 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108166 Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
41 lines
969 B
HLSL
41 lines
969 B
HLSL
int2 tint_insert_bits(int2 v, int2 n, uint offset, uint count) {
|
|
const uint e = (offset + count);
|
|
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
|
|
return ((((offset < 32u) ? (n << uint2((offset).xx)) : (0).xx) & int2((int(mask)).xx)) | (v & int2((int(~(mask))).xx)));
|
|
}
|
|
|
|
void insertBits_fe6ba6() {
|
|
int2 arg_0 = (1).xx;
|
|
int2 arg_1 = (1).xx;
|
|
uint arg_2 = 1u;
|
|
uint arg_3 = 1u;
|
|
int2 res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3);
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value : SV_Position;
|
|
};
|
|
|
|
float4 vertex_main_inner() {
|
|
insertBits_fe6ba6();
|
|
return (0.0f).xxxx;
|
|
}
|
|
|
|
tint_symbol vertex_main() {
|
|
const float4 inner_result = vertex_main_inner();
|
|
tint_symbol wrapper_result = (tint_symbol)0;
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
void fragment_main() {
|
|
insertBits_fe6ba6();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
insertBits_fe6ba6();
|
|
return;
|
|
}
|