dawn-cmake/test/vk-gl-cts/graphicsfuzz/disc-and-add-in-func-in-loop/0-opt.spvasm.expected.hlsl

78 lines
1.6 KiB
HLSL

cbuffer cbuffer_x_5 : register(b0, space0) {
uint4 x_5[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void x_51() {
discard;
}
void main_1() {
while (true) {
bool x_31 = false;
bool x_30_phi = false;
x_30_phi = false;
while (true) {
bool x_31_phi = false;
const bool x_30 = x_30_phi;
while (true) {
float4 x_52 = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 x_54 = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 x_55_phi = float4(0.0f, 0.0f, 0.0f, 0.0f);
const float x_36 = asfloat(x_5[0].y);
x_31_phi = x_30;
if ((x_36 > 0.0f)) {
} else {
break;
}
while (true) {
const float x_46 = asfloat(x_5[0].x);
if ((x_46 > 0.0f)) {
x_51();
x_52 = float4(0.0f, 0.0f, 0.0f, 0.0f);
x_55_phi = x_52;
break;
}
x_54 = (float4(1.0f, 0.0f, 0.0f, 1.0f) + float4(x_46, x_46, x_46, x_46));
x_55_phi = x_54;
break;
}
x_GLF_color = x_55_phi;
x_31_phi = true;
break;
}
x_31 = x_31_phi;
if (x_31) {
break;
} else {
{
x_30_phi = x_31;
}
continue;
}
{
x_30_phi = x_31;
}
}
if (x_31) {
break;
}
break;
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}