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SwiftShader now uses an independent build of SPIRV-Tools dependencies, like in other environments. Bug: b/158002593 Change-Id: I2149b99fc4b4f615c77c589ae9e5eb880f37feb6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85660 Auto-Submit: Nicolas Capens <nicolascapens@google.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
24 lines
859 B
Plaintext
24 lines
859 B
Plaintext
# Copyright 2019 The Dawn Authors
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# We are building SwiftShader inside Dawn
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swiftshader_standalone = false
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# Path to SwiftShader
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swiftshader_dir = "//third_party/swiftshader"
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# Forward to ozone_platform_x11 when inside Dawn's repository
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import("../scripts/dawn_features.gni")
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ozone_platform_x11 = dawn_use_x11
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