29 lines
610 B
GLSL
29 lines
610 B
GLSL
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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struct S {
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int a;
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};
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layout(binding = 0, std430) buffer v_block_ssbo {
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S inner;
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} v;
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int tint_mod(int lhs, int rhs) {
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int rhs_or_one = (bool(uint((rhs == 0)) | uint(bool(uint((lhs == -2147483648)) & uint((rhs == -1))))) ? 1 : rhs);
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if (((uint((lhs | rhs_or_one)) & 2147483648u) != 0u)) {
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return (lhs - ((lhs / rhs_or_one) * rhs_or_one));
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} else {
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return (lhs % rhs_or_one);
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}
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}
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void foo() {
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int tint_symbol = tint_mod(v.inner.a, 2);
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v.inner.a = tint_symbol;
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}
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