CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Austin Eng 2c8bea1f9e Add a toggle to keep Metal depth stencil textures initialized
To avoid uninitialized reads of depth stencil data, where the Metal
driver incorrectly binds/loads the wrong depth stencil subresource,
always keep all depth stencil subresources initialized. This means
that textures are initialized on creation, and StoreOp::Discard is
never used - Store is used instead.

Texture initialized state is still set as-if the Discard occured, so
Dawn will try to zero-initialize the subresource if it is read from.
In many cases, this will work correctly, and the application will
read back 0, as expected. In some cases, Metal will bind the wrong
subresource, and the previous contents will be read. This is wrong,
but at least it is not uninitialized data.

Bug: dawn:838
Change-Id: I3cc87073d52de60283e3b683bbee7809db803018
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119344
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-02-11 00:00:12 +00:00
.vscode tools/setup-build: Support x86 2022-10-13 12:55:42 +00:00
build_overrides remove use_system_libwayland 2023-01-25 19:32:15 +00:00
docs Dawn: Refactor device toggles 2023-02-10 01:43:55 +00:00
generator Add Dawn Wire Server LPM Fuzzer [1/N] 2023-02-08 20:43:18 +00:00
include Dawn: Refactor device toggles 2023-02-10 01:43:55 +00:00
infra Kokoro: Fix windows builds 2023-02-05 10:52:57 +00:00
scripts Fix perf_test_runner.py to run with python3 2023-02-08 00:48:37 +00:00
src Add a toggle to keep Metal depth stencil textures initialized 2023-02-11 00:00:12 +00:00
test tint: polyfill remainder to handle negative operands 2023-02-10 15:01:02 +00:00
third_party Roll third_party/webgpu-cts/ 9fbed0099..3f9b09b36 (8 commits) 2023-01-24 20:32:05 +00:00
tools Increase CTS checkout timeout when rolling CTS 2023-02-09 19:43:51 +00:00
webgpu-cts tint: polyfill remainder to handle negative operands 2023-02-10 15:01:02 +00:00
.clang-format Add InsertBraces: true to .clang-format 2022-05-19 20:08:19 +00:00
.clang-tidy Update some forward declarations. 2022-05-30 18:00:58 +00:00
.gitattributes Pipeline cache D3D12 backend impl 2022-06-02 15:16:20 +00:00
.gitignore .gitignore: Rm src/dawn/node/tools/bin/ 2023-02-05 11:03:44 +00:00
.gn Roll third_party/angle/ 52c42e5a8..4aa0975e6 (35 commits) 2022-05-25 16:06:54 +00:00
AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
BUILD.gn Remove old src/include folder 2022-06-18 16:16:11 +00:00
CMakeLists.txt code-coverage / turbocov fixes 2023-01-26 15:57:27 +00:00
CMakeSettings.json Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Combine contributing files. 2022-04-10 22:14:00 +00:00
CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Support cross build dawn for Windows on Linux 2023-02-10 13:53:31 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
Doxyfile tint: add pretty printers for gdb and lldb 2022-10-27 20:17:45 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Add bclayton's chromium account to OWNERS 2022-06-16 09:57:41 +00:00
PRESUBMIT.py tools: Move idlgen and run-cts to from dawn/node to tools/ 2022-12-12 23:06:43 +00:00
README.chromium Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
README.md Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Remove clearColor, clearDepth, and clearStencil from dawn.json. 2023-02-10 23:07:41 +00:00
dawn_wire.json Add Buffer.GetMapState() 2022-12-19 19:06:51 +00:00
go.mod go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
go.sum go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
go_presubmit_support.py Reland "Add expectations.txt validation to presubmit" 2022-12-08 21:57:55 +00:00
tint_overrides_with_defaults.gni Revert "Add GN build option to build using generated files." 2022-11-02 17:07:25 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.