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This is another step to implement webgpu.h swapchains, Surface is essentially a union type of all the types of windows that can be used to create swapchains. Changes to allow implementing wgpu::Surface and test its creation are: - Add GLFWUtils.cpp/.h/_metal.mm that contains helpers used to use WebGPU with GLFW. This deprecates BackendBinding.h that will be removed when the NXT swapchain is removed. - Add a `dawn_use_x11` GN variable to factor all the places in BUILD.gn where we checked whether we should use X11. - Add a `supports_glfw_for_windowing` GN variable in the main BUILD.gn file to control which configuration tests and samples using GLFW can be built. - Add a ObjCUtils.h to contain some ObjC functionality that we'd need in files that otherwise would be C++ (so that they can be compiled on all platforms). Bug: dawn:269 Change-Id: I25548142a1d1d1f05b0f4d71aa3bdc4698d19622 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15081 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
31 lines
1.1 KiB
Plaintext
31 lines
1.1 KiB
Plaintext
// Copyright 2020 the Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Contains a helper function for Surface.cpp that needs to be written in ObjectiveC.
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#if !defined(DAWN_ENABLE_BACKEND_METAL)
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# error "Surface_metal.mm requires the Metal backend to be enabled."
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#endif // !defined(DAWN_ENABLE_BACKEND_METAL)
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#import <QuartzCore/CAMetalLayer.h>
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namespace dawn_native {
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bool InheritsFromCAMetalLayer(void* obj) {
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id<NSObject> object = static_cast<id>(obj);
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return [object isKindOfClass:[CAMetalLayer class]];
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}
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} // namespace dawn_native
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