dawn-cmake/test/bug/tint/221.wgsl.expected.glsl
Stephen White 46647f1c13 GLSL: put std430 packing on all buffer variables.
This is not 100% correct (the exceptions for mat2 and friends are not
implemented yet), but gets more tests passing in Dawn.

Bug: tint:1415
Change-Id: Ia11c63a5236f35e724431a65ddb6ef3c598775d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-04 23:09:23 +00:00

41 lines
652 B
GLSL

#version 310 es
precision mediump float;
struct Buf {
uint count;
uint data[50];
};
layout(binding = 0, std430) buffer Buf_1 {
uint count;
uint data[50];
} b;
void tint_symbol() {
uint i = 0u;
while (true) {
if ((i >= b.count)) {
break;
}
uint p_save = i;
if (((i % 2u) == 0u)) {
{
b.data[p_save] = (b.data[p_save] * 2u);
i = (i + 1u);
}
continue;
}
b.data[p_save] = 0u;
{
b.data[p_save] = (b.data[p_save] * 2u);
i = (i + 1u);
}
}
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}