ff57ccbcf1
This was because the clip space of OpenGL has an inverted Y compared to other APIs. This commit: - Updates SPIRV-Cross to the latest version - Uses the new vertex.flip_vert_y option in ShaderModuleGL - Enables tests that are now passing in GL. |
||
---|---|---|
.. | ||
glad | ||
glfw@096efdf798 | ||
glm@06f084063f | ||
glslang@f00c245a5f | ||
googletest@ec44c6c167 | ||
picojson | ||
shaderc@01921d49da | ||
spirv-cross@694cad5332 | ||
spirv-headers@661ad91124 | ||
spirv-tools@06d4fd52c2 | ||
stb@c7110588a4 | ||
tinygltfloader | ||
CMakeLists.txt |