dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-dag-combiner-loop-bitfi.../0-opt.wgsl

61 lines
1.3 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 4u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var i : i32;
let x_27 : i32 = x_6.x_GLF_uniform_int_values[1].el;
a = x_27;
let x_29 : i32 = x_6.x_GLF_uniform_int_values[3].el;
i = -(x_29);
loop {
let x_35 : i32 = i;
let x_36 : i32 = (x_35 + 1);
i = x_36;
let x_39 : i32 = x_6.x_GLF_uniform_int_values[2].el;
if ((reverseBits(x_36) <= x_39)) {
} else {
break;
}
let x_42 : i32 = a;
a = (x_42 + 1);
}
let x_44 : i32 = a;
let x_46 : i32 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_44 == x_46)) {
let x_52 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_55 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_58 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_61 : i32 = x_6.x_GLF_uniform_int_values[2].el;
x_GLF_color = vec4<f32>(f32(x_52), f32(x_55), f32(x_58), f32(x_61));
} else {
let x_65 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_66 : f32 = f32(x_65);
x_GLF_color = vec4<f32>(x_66, x_66, x_66, x_66);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}