58 lines
1.8 KiB
WebGPU Shading Language
58 lines
1.8 KiB
WebGPU Shading Language
struct S {
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field0 : mat3x3f,
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}
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struct S_1 {
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field0 : array<array<array<S, 83u>, 21u>, 47u>,
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}
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struct S_2 {
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field0 : array<array<vec3f, 37u>, 95u>,
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}
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struct S_3 {
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field0 : S_2,
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}
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struct S_4 {
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field0 : array<vec2i, 56u>,
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}
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struct S_5 {
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field0 : S_4,
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}
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struct S_6 {
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field0 : array<array<vec3f, 18u>, 13u>,
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}
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struct S_7 {
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field0 : array<vec2i, 88u>,
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}
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const x_72 = vec4f(0.0f, 0.0f, 0.0f, 0.0f);
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const x_73 = mat4x4f(x_72, x_72, x_72, x_72);
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var<private> x_75 = array<mat4x4f, 58u>(x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73, x_73);
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const x_77 = vec3f(0.0f, 0.0f, 0.0f);
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const x_78 = array<vec3f, 18u>(x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77);
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const x_80 = S_6(array<array<vec3f, 18u>, 13u>(x_78, x_78, x_78, x_78, x_78, x_78, x_78, x_78, x_78, x_78, x_78, x_78, x_78));
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var<private> x_82 = array<S_6, 46u>(x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80, x_80);
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var<private> x_85 = array<vec3f, 37u>(x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77, x_77);
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fn main_1() {
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let x_88 = 58u;
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return;
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}
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@fragment
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fn main() {
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main_1();
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}
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