dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-cosh-clamped-to-one/0-opt.wgsl

51 lines
1002 B
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
alias Arr = array<strided_arr, 1u>;
struct buf0 {
x_GLF_uniform_float_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
alias Arr_1 = array<strided_arr_1, 1u>;
struct buf1 {
x_GLF_uniform_int_values : Arr_1,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(1) var<uniform> x_8 : buf1;
fn main_1() {
var v : vec4<f32>;
let x_33 : f32 = x_6.x_GLF_uniform_float_values[0].el;
v = clamp(cosh(vec4<f32>(1.0, 1.0, 1.0, 1.0)), vec4<f32>(x_33, x_33, x_33, x_33), vec4<f32>(1.0, 1.0, 1.0, 1.0));
let x_38 : f32 = v.x;
let x_40 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_43 : i32 = x_8.x_GLF_uniform_int_values[0].el;
let x_46 : f32 = v.z;
x_GLF_color = vec4<f32>(x_38, f32(x_40), f32(x_43), x_46);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}