46 lines
1.0 KiB
WebGPU Shading Language
46 lines
1.0 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : i32,
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}
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alias Arr = array<strided_arr, 2u>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr,
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}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : i32;
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let x_25 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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let x_29 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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a = ((1 >> bitcast<u32>((x_25 << bitcast<u32>(5)))) >> bitcast<u32>(x_29));
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let x_31 : i32 = a;
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if ((x_31 == 1)) {
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let x_37 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_40 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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let x_43 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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let x_46 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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x_GLF_color = vec4<f32>(f32(x_37), f32(x_40), f32(x_43), f32(x_46));
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} else {
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let x_49 : i32 = a;
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let x_50 : f32 = f32(x_49);
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x_GLF_color = vec4<f32>(x_50, x_50, x_50, x_50);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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