dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-loop-dfdx-constant-divide/0-opt.wgsl

93 lines
2.0 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
alias Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_float_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
alias Arr_1 = array<strided_arr_1, 3u>;
struct buf1 {
x_GLF_uniform_int_values : Arr_1,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
@group(0) @binding(1) var<uniform> x_11 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : f32;
var b : f32;
var c : f32;
var i : i32;
let x_35 : f32 = x_6.x_GLF_uniform_float_values[1].el;
a = x_35;
let x_37 : f32 = x_6.x_GLF_uniform_float_values[1].el;
b = x_37;
let x_39 : f32 = x_6.x_GLF_uniform_float_values[1].el;
c = x_39;
let x_41 : i32 = x_11.x_GLF_uniform_int_values[1].el;
i = x_41;
loop {
let x_46 : i32 = i;
let x_48 : i32 = x_11.x_GLF_uniform_int_values[0].el;
if ((x_46 < x_48)) {
} else {
break;
}
let x_51 : i32 = i;
let x_53 : i32 = x_11.x_GLF_uniform_int_values[2].el;
if ((x_51 == x_53)) {
let x_57 : f32 = a;
let x_60 : f32 = x_6.x_GLF_uniform_float_values[1].el;
b = (dpdx(x_57) + x_60);
}
let x_62 : f32 = a;
c = dpdx(x_62);
let x_64 : f32 = c;
let x_65 : f32 = b;
a = (x_64 / x_65);
continuing {
let x_67 : i32 = i;
i = (x_67 + 1);
}
}
let x_69 : f32 = a;
let x_71 : f32 = x_6.x_GLF_uniform_float_values[0].el;
if ((x_69 == x_71)) {
let x_77 : i32 = x_11.x_GLF_uniform_int_values[2].el;
let x_80 : i32 = x_11.x_GLF_uniform_int_values[1].el;
let x_83 : i32 = x_11.x_GLF_uniform_int_values[1].el;
let x_86 : i32 = x_11.x_GLF_uniform_int_values[2].el;
x_GLF_color = vec4<f32>(f32(x_77), f32(x_80), f32(x_83), f32(x_86));
} else {
let x_90 : i32 = x_11.x_GLF_uniform_int_values[1].el;
let x_91 : f32 = f32(x_90);
x_GLF_color = vec4<f32>(x_91, x_91, x_91, x_91);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}