dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-nested-loop-undefined-s.../0-opt.wgsl

110 lines
2.7 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
alias Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_float_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
alias Arr_1 = array<strided_arr_1, 4u>;
struct buf1 {
x_GLF_uniform_int_values : Arr_1,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
@group(0) @binding(1) var<uniform> x_10 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v0 : vec4<f32>;
var v1 : vec4<f32>;
var a : i32;
var c : i32;
let x_41 : f32 = x_6.x_GLF_uniform_float_values[1].el;
v0 = vec4<f32>(x_41, x_41, x_41, x_41);
let x_44 : f32 = x_6.x_GLF_uniform_float_values[0].el;
v1 = vec4<f32>(x_44, x_44, x_44, x_44);
let x_47 : i32 = x_10.x_GLF_uniform_int_values[1].el;
a = x_47;
loop {
let x_52 : i32 = a;
let x_54 : i32 = x_10.x_GLF_uniform_int_values[0].el;
if ((x_52 < x_54)) {
} else {
break;
}
let x_58 : i32 = x_10.x_GLF_uniform_int_values[3].el;
c = x_58;
loop {
let x_63 : i32 = c;
let x_65 : i32 = x_10.x_GLF_uniform_int_values[2].el;
if ((x_63 < x_65)) {
} else {
break;
}
let x_68 : i32 = c;
let x_69 : i32 = clamp(x_68, 0, 3);
let x_71 : f32 = x_6.x_GLF_uniform_float_values[1].el;
let x_73 : f32 = v0[x_69];
v0[x_69] = (x_73 - x_71);
let x_77 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_79 : i32 = x_10.x_GLF_uniform_int_values[3].el;
if ((x_77 == x_79)) {
let x_83 : i32 = a;
let x_85 : f32 = x_6.x_GLF_uniform_float_values[1].el;
let x_87 : f32 = x_6.x_GLF_uniform_float_values[1].el;
let x_89 : f32 = x_6.x_GLF_uniform_float_values[1].el;
let x_91 : vec4<f32> = v0;
let x_93 : i32 = a;
v1[x_83] = smoothstep(vec4<f32>(x_85, x_87, x_89, 3.0), vec4<f32>(1.0, 1.0, 1.0, 1.0), x_91)[x_93];
}
continuing {
let x_96 : i32 = c;
c = (x_96 + 1);
}
}
continuing {
let x_98 : i32 = a;
a = (x_98 + 1);
}
}
let x_101 : f32 = v1.x;
let x_103 : f32 = x_6.x_GLF_uniform_float_values[0].el;
if ((x_101 == x_103)) {
let x_109 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_112 : i32 = x_10.x_GLF_uniform_int_values[3].el;
let x_115 : i32 = x_10.x_GLF_uniform_int_values[3].el;
let x_118 : i32 = x_10.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(f32(x_109), f32(x_112), f32(x_115), f32(x_118));
} else {
let x_122 : i32 = x_10.x_GLF_uniform_int_values[3].el;
let x_123 : f32 = f32(x_122);
x_GLF_color = vec4<f32>(x_123, x_123, x_123, x_123);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}